kaisoumods: (Default)
Kaisou Mod Account ([personal profile] kaisoumods) wrote2021-12-31 10:38 am

Applications


Applications
Premise | Rules | FAQ | Regains | Elements
Locations | Applications | Taken | Full Nav


OLD PAGE. GO TO THE CURRENT APP PAGE HERE

Okay so application is a very strong word and not entirely accurate, but it's a term we all know so bear with me. This is the page where you officially submit your character information for the game! Apps will not really be judged on its contents but more making sure everything fits into the setting of the game. If you want more information on the setting, please check out the FAQ!

How do I join the game?
This app page is currently open! Apps can be submitted by players at anytime. Apps are reviewed by the mod on Sundays.

To join the game, the only big thing is you'll require an invite from another player. Players can invite up to 2 people per month. Just be sure to list their name and have the person confirm that they did invite you either by contacting the mods directly or commenting to your app. Apps that do not have a invitation confirmation will not be looked at by the mods. If a confirmation does not come within two Sundays of the app's submission, it'll be automatically rejected.

A new player must be in the game one full month from their app acceptance date before they can invite another player (meaning if their app was approved on September 18th, they can invite people starting October 18th). This is so the new player has a chance to get acclimated to the game and community enough to assist any friends they later invite to the game.

Players who were in the game but who dropped/were swept will not need an invite to rejoin the game for up to one month after their drop date. After that month, they will require an invite to rejoin.

Once you submit your app, you'll get a welcome comment confirming that everything is a-okay. The only times I'll ask for revisions is if there needs to be a fix with power purchases or possessions.

Is there a player cap?
There is a player cap! Kaisou allows a total of 75 players. Should we ever reach cap, apps will close until openings become available.

PLAYER SLOTS: 46/75 filled.

What kind of characters do you allow?
Most things! Canon characters, Original characters, CRAU, AU characters - the list goes on. Double characters are also allowed so long as the doubles are notably different from one another (examples: MCU Peter Parker and Into the Spider-verse Peter Parker would be fine as they are two clearly different interpretations of the character. Alternatively, a canon version of a character and an AU version of the same character would be fine as long as the AU causes a notable difference in the character). Customizable protagonists and characters from canons with different story routes are allowed, and any characters with differing story routes would be considered AUs from one another.

The only requirement for a character is that they do require a consistent canon history. This is because many of the plot events and mechanics deal with memories and connections to their previous life (or current life if an OU). If you wish to app a mascot character that doesn't have a specific canon background (a vocalid, clippy, the trix rabbit, etc) - you are welcome to write an OC that's inspired by the character with a clear established background to work from. Characters who have multiple canon iterations (like Link from Legend of Zelda or Sonic the Hedgehog) will need to pick a single iteration to pull their canon background from. Characters must also have been properly introduced (not just a quick cameo) in their canon for at least one month at the time of apping.

How many characters can I play at a time?
You can play up to four active characters at a time! Only two of these characters are allowed to be Original Universe and there is a player cap of 25 OU players.

OU PLAYER SLOTS: 24/35 filled.

At the start of each month, we will make sure there are at least 2 OU player slots open whether it be through drops, or adding extra slots. But to keep from one cast from dominating the limited OU slots, there is a OU cast cap of 6 characters per cast. There's no cap on AUs from the canon at this time, just OUs!

Casts near Cap:
Final Fantasy XIV - 6/6, OUS CAPPED

How frequently can I submit an app?
There is no time restraint on the first two characters you app. If you join the game with the intent of playing two characters, you can app them both immediately or wait it out! However after you app your second character, you will require to wait one month between each new character app (so if you app your second character on March 2nd, you will need to wait until April 2nd to app a new character).

What type of characters can I play in this setting?
You have three options for characters!
  • Normal Modern AU: These characters have lived normal lives in a modern Earth setting, completely oblivious to anything strange up until their entry into the game. Anything in their backstory should be events that could reasonably happen in the real world. Upon acceptance, Normal AUs will be allowed to pick one free regain (canon regain or an elemental power) worth up to 3 points that will come into effect after they join the game.

  • Paranormal Modern AU: These are characters who have grown up in a modern Earth setting, but throughout their lives have experienced supernatural occurrences. These characters will get 3 extra points when they app to use for powers that the acquired at some point in their lives (if they so choose). Characters are also allowed to be apped as possessed status. Please refer to the FAQ for more information on that!

  • Original Universe Characters: Characters who hail from their original world and find themselves waking up in this world. These characters will not lose any memories, and are allowed to have any items that would reasonably be on their person when they arrive. They are allowed to retain one ability that's been weakened to beginner levels, otherwise they've been completely depowered.


Applications
Please fill out the corresponding application and comment below! Subject should be "PLAYER NAME | CHARACTER NAME | APP TYPE".

Normal Modern AUParanormal Modern AUOriginal Universe



code bases by tricklet
feudalladyshandmaid: (moon!good times)

Cassandra | Tangled: The Series | OU

[personal profile] feudalladyshandmaid 2022-06-04 02:20 am (UTC)(link)
Player Name: Drizz
Contact: [plurk.com profile] lightdrizzel or lightdrizzel#8377
Invited by: Teef
Other Characters: N/A

Character Name: Cassandra
Canon: Tangled: The Series
Canon Point: mid-s3e14 "Tale of Two Sisters"; after the minecart crash but before Cassandra finds the broken mirror
History: one wiki page

Personality: On the surface, Cassandra is a bit like a rock; tough and cold. She tends to be blunt and headstrong, butting heads with anyone that gets on her bad side... which can happen easily if you push any number of her buttons. This, coupled with displaying an attitude that ranges from bitingly sarcastic remarks to chilling outbursts of anger can result in people brushing her off as simply a spiteful young woman.

But once you push past the cold demeanor, underneath is a strong, supportive friend who wants the best for those she cares for. She's just planted her feet firmly in the camps of "Not taking people's shit" and "Tact? What tact?" You likely won't get by with just a smile and a nod, Cassandra likes to tell it like it is. Even if you won't want to hear that. And it's usually good advice too, owing to how perceptive Cassandra can be. That perception doubles as a easy way for her to toss in some teasing snark and cynicism when she finds it appropriate.

And pushing past the friendly, caring side of Cassandra, you find... Someone very willing to prove herself. Someone who, from a young age, just wanted to be in the royal guard like her adoptive father, the Captain, to make not just him proud of her but everyone else. Cass devoted herself to hard work - to "earn her keep" - ever since, putting aside the desire for dreams to instead keep a practical outlook on life. Earning respect and a job that didn't leave her stuck as a handmaiden were always on her mind, but she hardly made a move to complain if that complicated things.

This gets into the main issue. Cass is very much like her dad, with her strong sense of justice and bravery, but at the base, there's a traumatized four year old. One that watched her birth mother abandon her for another, more important, child. One that was treated less as a daughter and more like a servant, teaching Cassandra that love came with strings and her worth was measured by those around her. And even though the memories of that time were repressed, the feelings remained, and that mindset stuck with Cass all her life... leading her to no end of frustration when she was stuck waiting on others for the respect she hopes for, but ends up overlooked. She used to repress those feelings, too. Until it became too much.

Full disclosure, Cass is currently going through a months-long downward spiral of rage and resentment. Feeling ignored and always overlooked, she lashed out for the first time in her life in violent ways, planning to drive everyone away and burn the bridges so long as she finally got something out of it for herself. As of late, she's returned home to threaten her friends if they don't give her what she needs to attain power, kidnapped a former friend, and eventually attack her friends in a misguided retaliation. She's also been determined to find proof that her mother really did appreciate her for all her efforts. Even if she understands that Gothel never really loved Rapunzel, she can't accept her own mother having no affection for her, so she searches for proof to that theory.

As of her current canon point, she's agreed to a temporary truce with Rapunzel to escape a poisonous cave system (long story). She's been irritable to the princess, but their natural friendship has started resurfacing, almost to where it was before the betrayal. Still, they're on uneven ground.

Time of Arrival to Kaisou: Immediate.
Items:
- A black cloak
- The inner mechanism of a music box
- The "Shadowblade". A sword of unbreakable stone.
Retained Ability: Cassandra herself has no particularly special abilities as a normal human. But she has fused with the Moonstone Opal, a small rock of intense magical power that, among other things, reacts to her emotions - protectively or offensively - and is capable of summoning an endless amount of unbreakable black rocks, including molding them to whatever Cassandra deems fit like a suit of armor.

In terms of nerfing these abilities, I'd propose that while Cass can't summon any more rocks, she can manipulate her rock armor, willing it to change or go away when she needs it too.
Edited 2022-06-04 03:19 (UTC)
droptheious: (Maybe you don't like monsters so much)

[personal profile] droptheious 2022-06-04 09:55 am (UTC)(link)
Confirming invite!

(no subject)

[personal profile] feudalladyshandmaid - 2022-06-05 10:15 (UTC) - Expand
prodigalhairess: (Default)

Rapunzel | Tangled: The Series | OU

[personal profile] prodigalhairess 2022-06-04 03:00 am (UTC)(link)
Player Name: Owl
Contact: [plurk.com profile] OwlKnight or OwlKnight#3531 on Discord
Invited by: TF!
Other Characters: n/a

Character Name: Princess Rapunzel of Corona
Canon: Tangled: The Series
Canon Point: mid-s3e14 "Tale of Two Sisters"; after the minecart crash but before Cassandra finds the broken mirror
History: Rapunzel @ Disney Wiki

Personality: In the series finale, Rapunzel jokingly refers to herself as a "free-spirited flower child". While this is clearly an attempt at a bit of self-deprecation to lighten up a dark moment, she isn't too far off the mark.

Rapunzel is a character who embodies the sun. Not just in the sense of her powers coming from the sundrop, but in her bright, sunny personality. Rapunzel has endured a lot of hardships in her life; kidnapped as a baby and raised by a terrible woman who preyed on Rapunzel's naivete, she initially starts off her life outside the tower absolutely terrified of everything. But what's able to outshine this fear is her absolute wonder when it comes to the world. See, Rapunzel is someone who truly enjoys life. She initially left the tower where Gothel kept her trapped not to escape, but to simply follow a childhood dream she had of watching the floating lanterns and finding out where they came from. She spends much of her first day outside simply running around the forest and embracing the feeling of nature around her, and it's only after she started to experience the real world that she realized she doesn't want to go back to her tower. Even later on in the series, Rapunzel wants desperately to find a way to see what's beyond the borders of Corona. She's been denied truly living for eighteen years, and fully intends to make up for lost time. She throws herself happily into anything she sets her mind to because of this; whether it's art, helping her friends, making NEW friends, or exploring, Rapunzel always puts herself a hundred percent into things.

This leads to a bit of an issue with being tied down. Rapunzel, understandably, hates the feeling of being trapped, and sometimes pushes back against others when things get too overwhelming for her. She dislikes the idea of being a princess content to live within the palace for the rest of her life, and is quite understandably terrified of her supposed "Destiny" to unite the sundrop and moonstone. She even rejects Eugene's marriage proposal, not because she doesn't love him, oh no! She loves Eugene dearly. But Rapunzel wishes to travel the world, to see things that she never could have seen from the window in her tower. Settling down... isn't in the cards for her just yet.

Of course, those eighteen years in a tower with only an abusive mother figure to talk to means that Rapunzel is... somewhat bad at social situations. She has no clue how to read the room or how to read people, and very often does or says something that causes harm that she sees no problem in. When conducting her first official meetings with other nobles, she introduces herself while barefoot, or hugs or otherwise invades the personal spaces of others in what should be a formal setting. She ignores the rules of proper events to make things more "interesting" and sometimes winds up making more trouble than fun for other people. But Rapunzel tries, because at the heart of all her awkward interactions, she just wants to make people happy and to help them have fun. She's just... a bit naive, that's all. To her, it doesn't matter that her best friend is a servant, or that her boyfriend doesn't initially do much around the castle; she doesn't see it as a problem, so why should that bother others?

Stemming from that, Rapunzel is... a bit bad at taking others' feelings into account. She often brushes her friends feelings aside to try and insist on how she feels about certain situations; when Cassandra and Eugene bicker, does she let them calm down and talk it out? No, she locks them in a prison cell and concocts an elaborate fetch quest to make them get along. When Cassandra expresses her worries that Rapunzel doesn't trust her anymore, does Rapunzel comfort her and insist she does? No, Rapunzel tells Cass that she needs to be okay with some decisions that Rapunzel makes that she might not agree with. Rapunzel's heart is absolutely in the right place when she wants to help her friends or try and talk things out with them when problems arise, but her execution can leave much to be desired. Thankfully, events in the Dark Kingdom and her later return to Corona help her reevaluate how she acts around others. She can't just expect them to understand her - she needs to take the time to understand them as well.

But despite all these complicated feelings and her trouble trying to navigate certain dynamics, at her heart Rapunzel is an intensely loving young woman. She believes wholeheartedly in her loved ones, and though she'll stand up when she's pushed too far, she absolutely refuses to give up on others. This is best seen in her relationship with Cassandra in the third season of the show. Cassandra betrayed Rapunzel, fought with her and hurt her friends and tried to kill her, but did Rapunzel give up on her? Hell no. Rapunzel could see that something was wrong with Cassandra, and she knew that deep down, Cassandra was still the same person who was her friend, the same one who helped her sneak out of the castle when she saw Rapunzel was getting overwhelmed by her new royal duties. Rapunzel's absolutely unconditional love for the people she holds close to her heart is one of her biggest strengths, and that love and belief in them is what helped change Eugene and Cassandra's lives for the better. That love helped pull Varian out of the darkness, and she made sure to support him with all her power. No matter what, Rapunzel will always be there for the ones she holds close, and though she may not always address the situations perfectly, she'll try. Because it was the love of others that helped her break free, and she will always repay that kindness and spread it further.

Time of Arrival to Kaisou: Immediately!

Items: Pascal, her journal, and her trusty cast-iron frying pan.

Retained Ability: Her magic hair - she can't use any of the incantations, but it's completely indestructible, so she can shield herself and some others from damage if need be. At this basic level, though, she can't make it form bubble shields.
droptheious: (Cause it's gonna be the future soon)

[personal profile] droptheious 2022-06-04 09:56 am (UTC)(link)
Confirming invite!

(no subject)

[personal profile] prodigalhairess - 2022-06-05 05:19 (UTC) - Expand
silvertongueheir: (That was close)

Franciscus Erkens | Pokemon OC | Paranormal Modern AU (w/ CRAU)

[personal profile] silvertongueheir 2022-06-04 07:51 pm (UTC)(link)
Player Name: Gray
Contact: [plurk.com profile] graygriffin
Invited by: Myself
Other Characters: Tiera

Character Name: Franciscus Erkens
Canon: Pokemon OC (Cartesio+15 Strangers CRAU)
Canon History: (cw: mention of forced breeding of sapient creatures)

Originally, the heir to the prestigious Erkens family, whose secret talent was the ability to use the Pokemon move Pay Day. His parents were both members of the International Police, and he joined once he came of age. Almost immediately, the group he was part of ended up part of a scandal involving Legendary Pokemon being forced to produce eggs in an attempt to show that they were "just normal Pokemon." The group ended up having to raise some of the eggs, and Franciscus became the guardian of a Shaymin egg. He also ended up dating one of the other members of the group, Shaun Reely the scientist.

CRAU (Cartesio): And then he woke up in a town called Cartesio one day, led by the Sarge and told to get away with murder or fulfill an "assignment" to get out. For the longest time, he resisted the temptation, searching for other ways out, doing his best in the trial, and trying not to cause too much destruction in the Sarge's assignments. But when offered the chance to bring someone with him when he escaped, for the sake of the young magical girl Sakura, he decided to kill. But the simultaneous death of Millium, another young girl he'd been getting close to, rattled him, and eventually he broke down in court when confronting her murderer. He was executed, but found himself on the other side in the land of the dead, where he proceeded to do his best to investigate things there and transmit information to the other side. They found out eventually that all the people in this town were actually clones of their original selves, but despite the pain that came from this revelation, the living managed to face down the Sarge and escape to the real Cartesio.

CRAU (15 Strangers): After about two months in Cartesio, Franciscus found himself waking up in a strange new place again-this time a tiny coffin-like room in a musty medieval castle. With him was Osomatsu Matsuno, the one other person he knew from Cartesio, the one who'd executed him but at the same time a close friend, and even though their memories of each other were scrambled, they nonetheless clung to each other as the one familiar thing. The thought that either of them could die at any point eventually led to Franciscus confessing that he'd developed feelings for Osomatsu, who reciprocated. Unfortunately, in the third week, Franciscus was killed by Eric Lecarde, who impaled him through the heart while mistaking him for Dracula, and Franciscus similarly hallucinated Eric as Azura, his victim from Cartesio. He ended up in the land of the dead, where he remained through the end of that round and two more rounds of death games, before all the dead were finally revived together. He returned to Cartesio with Osomatsu, hoping desperately that they could just be together without anything else coming between them.

Canon Personality: Franciscus acts charming and friendly by nature, but tends to keep a sort of barrier between himself and others. He does genuinely want to get along with people, but more for the sake of convenience and manipulation. While not a bad person at heart, he used to find it hard to actually connect. Being through two murdergames has softened him up a lot, and he's much more willing to express his genuine emotions instead of acting unflappable and cool all the time. He's pretty much stopped flirting with almost anyone, now that he's got a boyfriend and no real need to seduce people for information.

Still, it takes going through a lot together for him to trust people more deeply, and only a few people have earned that level of trust. But once they have, they'll count for a lot, and he'd be willing to do almost anything for them, and deeply fear being hated by them. He's often haunted by the thought of the blood on his hands, especially since he found out he's a clone, and considers the accomplishments of his original to not actually be his own, meaning that the most significant thing he's actually done is murder someone. He does also have some trauma from his various deaths as well as being kidnapped twice.

AU History: In this world, the Erkens family were alchemists, using rituals to transmute dross into valuable elements. But the cost of the transmutation meant they only fell about even, so eventually they did turn to other more unethical magics. During one of their galas, when Franciscus was 18, someone opposed to the ecological destruction the family was committing somehow managed to open a Tear in the middle of the ballroom, destabilizing the place. Most people fled, but Franciscus slipped while shoving someone else out of the exit and found himself falling into the Spirit Realm. He nearly died, but a capricious nature spirit saved his life, telling him to dedicate his life to undoing his family's harm.

Eventually, a year later, he stumbled back out of the Spirit Realm, somehow managing to land close to where his family home was. However, he had changed so much that his parents didn't trust that he was actually their son, and part of his contract price was also that he couldn't touch iron or enter a dwelling without an invitation. Believing that he was a changeling, his parents chased him away, leaving him with only the clothes on his back. He was left to wander across the country, occasionally hitchhiking and making money however he could, until he stumbled into Kaisou recently. For now, he's sleeping in the park until he figures out how to rent an apartment.

AU Personality Differences: JESUS CHRIST he's so much more traumatized. Why did I do this to my boy. He didn't really get to know anyone before he fell into the spirit realm, so by now his contracted spirit is pretty much his only friend. He's still a good person at heart, it's just that he hasn't had much of a chance to show it. Despite everything, he still tries to hold up a cool, confident mask when in public, but it slips much more often.

Element: Earth
Purchased Powers: Medium level plant manipulation (3 points)
Possession: Franciscus is possessed by a nature sprite and cannot touch iron or enter a dwelling without an invitation. (Being asked to fix his family's harms technically isn't the contract price, so much as something the sprite wants separately. They also realize that's kind of hard for him to do, and they are kinda fond of him by now and realize it's partly their fault, so they hardly bring it up anymore.)

(no subject)

[personal profile] silvertongueheir - 2022-06-05 07:42 (UTC) - Expand
thiefmaster: (Default)

Zidane Tribal | Final Fantasy IX | OU

[personal profile] thiefmaster 2022-06-05 11:46 am (UTC)(link)
Player Name: Jenn
Contact: [plurk.com profile] djtifaheart
Invited by: I go here now!
Other Characters: Riku

Character Name: Zidane Tribal
Canon: Final Fantasy IX
Canon Point: Taken post final battle, but before he gets reunited with Dagger.
History: Zidane's Wiki Page

Personality: While Zidane is considered to be a thief, he doesn't steal just for the hell of it. He won't raid your houses or steal for the greater good (Robin Hood). The Tantalus gang hunts for treasure and steal said treasure from caves, mountains... nowhere near civilization. Tantalus isn't just a gang of thieves', they can put on plays. It was used to their advantage when they were ordered to kidnap Princess Garnet. Zidane is quite skilled into sneaking in places, he can knock out a guard and pose as one with their costume on.

Zidane will jump into any situation and save you, even putting his own life at risk. He saved Dagger from Alexandria while it crumbled to the ground and was out cold for a couple of days cause of it. He doesn't need a reason to help someone. If asked, he'll reply with "I need a reason to?". It doesn't matter who he helps either. Someone who he just met, close friend, even if he doesn't like you that much, he'll still jump in and save your skin.

He'll listen to a person's troubles, but he won't force someone to talk. If they're not up to talking, he'll suggest that they do something or try not to worry about it. When Vivi was worrying over dying, Zidane suggested that they share a male moment, taking a pee underneath the stars.

He's an adventurous, out-going and spontaneous person and he doesn't prefer to sit still. He'll explore towns, which in turn, makes his face well known in cafes and bars. The "special of the day", cheap food in this case, is his preference when it comes to meal times. Rich people are boring. He can't stand the taste of their food either.

Zidane doesn't think with his head, rather his actions are driven by his emotions. This caused him to take part in the Tetra master match to forget about his depression. The depression of after Dagger became Queen, he thought she didn't need him anymore, not with the guards and Steiner and Beatrix. Or his decision to let Amarant join the party. Amarant was curious as to what made Zidane tick - later, no matter the decision that you, the player makes, Amarant remarks that he lost due to Zidane's way of thinking.

When he found out the truth about himself, being the "Angel of Death", he pushed everyone away from him. He even acted like a jerk towards Eiko and Vivi, calling them kids and even called himself a bastard. As his friends rescue him in three separate battles, Zidane slowly snaped back to his senses. Later, he says thank you to Dagger, but it comes out awkward.

Zidane is used to helping others, but not letting others help him. He nearly destroyed himself doing this, he almost lost his own soul after he found out the truth about himself. He was created to annihilate all living souls on Gaia. He's learning to open up to people about his problems though to only those that he cares about.

Despite those moments of downfall, he is quite cheerful. He always tries to see the good in someone first. He keeps a good level head on his shoulders during the journey. He'll be quick to make friends, whether it's from talking to someone from the first time or just saving someone. He's pretty laid back about people, but if someone annoys him, he'll push them away fast. His temper can and will get the better of him if something comes between him and his friends. When Kuja held four of his friends hostage for example, for a trade.

While considered to be a flirt, he's pushed that aside now. He has Dagger in his life, he doesn't want to give the wrong impression to anyone else if he flirts with them. He's happily in love with his pretty Queen and doesn't want anything to come between them - even worlds apart.

He was raised by a band of thieves and not proper parents. He swears occasionally and scratches his behind from time to time. He didn't get along with Steiner at first and had no problems with insulting the guy; calling him Rusty for starters. He can make tactless comments as well like when Cid appeared for the first time as an oglop.

Despite his age, he's actually a deep thinker. He ran away from Baku at the age of thirteen, just to look for a blue light. It's all he recalled about his past. Zidane wanted somewhere to call home and when he didn't find it, he returned to Baku. When Baku punched him as a greeting, Zidane realized that home is where the heart is. Even though the journey ended in failure, it caused Zidane to understand Vivi when the black mage found out about his race for the first time.

Time of Arrival to Kaisou: Now-ish!
Items: world map that Cid gave him, his sheath and his dagger, potions,
Retained Ability: Trance: gets triggered by a powerful surge of emotion. Trance itself lasts for a few turns in battle, but doesn't stick around. For Zidane, he gets a boost to his attack (that can be nerfed here) and an ability set called Dyne, but that can go away completely.

Trance itself can be weakened down a fair bit and it can leave Zidane himself exhausted all around too. I always tend to play him as being overly tired or stupid sick for a few days. I can roll with whatever!
Edited (enter key being a pain, sorry!) 2022-06-05 11:47 (UTC)

Re: Welcome!

[personal profile] thiefmaster - 2022-06-05 14:06 (UTC) - Expand
brightspot: (a ➛ search)

Five | Dark Matter | OU

[personal profile] brightspot 2022-06-05 12:21 pm (UTC)(link)
Player Name: Soap
Contact: [plurk.com profile] favors
Invited by: Myself!
Other Characters: Yoosung Kim

Character Name: Five / Das / Emily Kolburn
Canon: Dark Matter
Canon Point: 3x01, during the chaos that ensues after the EOS-7 space station attack and before Truffault gets her to an escape pod.
History: Behold: a wiki link!

Personality: Five is clearly more idealistic than the rest of the crew of the Raza, as she is usually the one to insist that they can change and be better people than they were before losing their memories. She also wants to believe that they can change the universe for the better. She has good intentions and is kind-hearted, though she also doesn't seem to have much problem with breaking the law when it's necessary, or even just for them to get more money. Above all, though, she really wants to be helpful and to be seen as useful and a part of the team, and it bugs her any time it's implied that she's just a little girl (she's 16), or that she's "softer" than the rest of her crew. (Or that they're soft for keeping her around.) She wants her voice heard, and her opinion should matter, and she has things to offer that make her valuable to have around!

She makes decisions based mostly on emotion and instincts, and fortunately her instincts tend to be pretty good. She disobeys orders on a regular basis, but only in order to protect the people she cares about or help them in some way. This is definitely one of those traits that carried over from Das, considering she was the one to wipe the crew's memories in order to protect one of them. Das also had no problems committing crimes in order to survive, a view clearly still shared by Five although her sense of ethics are still against physically harming innocent people if they can help it. A lot of helpful things Five ends up doing for her crew are things never even asked of her, but that she does on instinct or she improvises.

Five is the first and most often one to call her and her crew "family." While this opinion was probably not shared by Das considering the crew of the Raza's old personalities, she clearly thought very affectionately of her fellow orphans and runaways aboard the space station they illegally inhabited (prior to their deaths and Das stowing away aboard the Raza), given evidence that she had a picture of them together and was intending to buy them all dinner to have together with the money she'd gotten off a "mark." This suggests that even here, on Kaisou, though she'll be missing her Raza crew, she may still find friends to call family!

It should be noted though that her Raza crew, even if they aren't here with her, they are in effect still a part of her, due to the fact that she retains their memories from before they all went into stasis. She can't access these on purpose, not without some sort of device to help, but they occasionally pop up in her dreams, and more rarely things will bubble up to the surface while she's completely conscious.

Five can be friendly and social, but has times when she needs a quiet place to herself, and on the Raza she finds this in the ducts of the air-vents. She also uses them to explore the ship, and in the beginning also to sneak into the other crew member's rooms and snoop around a little, though only after she made an effort to get to know them one-on-one and was initially rejected.

Despite finding herself in dark situations, and even having to kill at one point in defense of one of her crew mates, Five still shows at times incredible cheer and playfulness. Bouncing back from dark times seems relatively easy for her, the exception we're shown to be in the case of death or betrayal of/by someone she cares about. During those dark moments, she often shows fear but has stated that she's "tired of being the frightened little girl," and she always steps up despite her fear and does what she has to for herself and for her family. For this reason, it's implied she may be considered the bravest of the Raza crew.

While she doesn't trust as easily as probably a 16-year-old who hadn't had to survive on the streets would, she does seem to trust more easily than most of the rest of the Raza crew. This could have to do with her idealistic nature, and wanting to believe people can be better.

Despite her idealism, she's not naive, and she knows how to survive on her own. She is frequently underestimated, in the beginning not just by their enemies but also by her own crew. By this canon point she's definitely proven herself, and because of this has more confidence (not to mention more abilities that she's been taught - such as her fighting skills) then she did in the beginning. Without her family to back her up, she will be a little more fearful and insecure again until she finds people she can become close to who will encourage and support her. People who she can make proud.

Time of Arrival to Kaisou: Now? Now is good.
Items: Nothing but the clothes on her back, unfortunately.
Retained Ability: N/A, Five is an ordinary human, other than all the memories belonging to other people hidden inside her head.

Re: Welcome!

[personal profile] brightspot - 2022-06-05 14:34 (UTC) - Expand
begaydocrimes: (Default)

Mae Borowski | Night in the Woods | Original Universe

[personal profile] begaydocrimes 2022-06-17 11:56 am (UTC)(link)
Player Name: Dante
Contact: [plurk.com profile] teenysanguini
Invited by: Myself
Other Characters: Mirabel, Napstablook, Catalina

Character Name: Mae Borowski
Canon: Night in the Woods
Canon Point: Post-game, Bea route.
History: Character info and plot

Personality:

Mae is a college dropout who's recently returned to her hometown of Possum Springs. Upon coming home, she immediately settles into the life of a carefree, former college student. She sleeps late into the afternoon, goes to parties and band practices with her friends, and the moment her mom brings up the possibility of looking for work, Mae immediately bails. Overall she tends to be an immature goofball, though her brand of humor can get a little morbid, and she often jokes around with her friends and family. Thanks to her late grandfather, she also has a fondness for ghost stories and seems to believe in the supernatural, being more quick to explain strange occurrences as the work of a ghost.

Mae is also snarky, impatient, and quick-tempered. She's gained a reputation for it throughout Possum Springs, but it's seen most whenever she starts to feel stressed or unhappy. When she goes to a cemetery with Bea to hunt a ghost, she's quick to get upset when they reach the ghost's assumed grave and nothing happens. Mae proceeds to vandalize the grave by jumping up and down on it. When her mom starts prying into Mae's reasons for leaving college, Mae gets upset and starts a huge fight with her, calling the Borowskis a "family of failures". But despite her temper or the fights she gets into, she's pretty quick to make up with someone as long as she likes or cares about them. The fight with her mom lasts about a day, and Mae ends up apologizing for it the next day. All of her fights with Bea, for example, end up with Mae being either quick to apologize and move on, or quick to forgive.

Mae tends to be impulsive and destructive, something she's gained a bad reputation for in Possum Springs. She even admits that she's done things like theft and vandalism. When she and Bea visit the Possum Springs equivalent of a Hot Topic, the first thing she does is shoplift and she talks Bea into doing it too. She does "crimes" with Gregg, such as stealing from an abandoned store, smashing up a car with a baseball bat, and breaking into a Historical Society. She's even more destructive and prone to lashing out when she's upset, such as when she hangs out with Gregg and Angus and has to deal with tension between the two throughout the night. When their tension ruins her evening, she trashes the bathroom of a restaurant they visit out of frustration.

Even with her temper, Mae does genuinely care about people and wants to help them. Her friends especially, but also those younger or weaker than her. Even though she gets the cold shoulder from a group of teens that hang out in an underground tunnel, she occasionally checks up on them and tells them to stay safe after a kidnapping happens in Possum Springs. She panics and chases after a mysterious kidnapper after seeing a kid get abducted at Harfest, and gets frustrated that no one seems to believe her that the kid went missing. She even steals food in order to take care of a group of young, feral rats living in an abandoned parade float. When she ends up injured after a run-in with some cultists, Mae ends up wandering away from her friends' house, despite being sick and weak, because she fears that they'll get hurt or die if they get further involved in her problems.

Mae is painfully awkward in social situations, and doesn't do well in large groups of people. She's oblivious to the things that she blurts out and tends to ramble in conversations. This leads to her oversharing information that ends up making other people uncomfortable. She brings up her grandfather's death out of nowhere at a party, and ends completely embarrassing Bea at said party while she was trying to talk to some college students. She's also gotten into a few fights with Bea because Mae sometimes doesn't realize when she's being insensitive to someone else's problems. An example of this is when Mae notices tension between Bea and her father, and tells Bea that she should either quit working at her dad's business or tell him off. Bea calls out Mae for not understanding the responsibilities she has to her family and that she can't just up and quit. And it's not just Bea, a lot of Mae's interactions with the people in her life show that she has a very naive understanding of the world around her. Despite her two years away at college, hasn't really done that much growing up. The people around her are struggling with joblessness, being stuck in dead-end jobs and struggling to make something of themselves, or feeling trapped in a town that's in financial decline. Mae, on the other hand, is still clinging to her past in Possum Springs. She wants to keep her relationship with her best friend Gregg the same, despite him needing to move on to better things. She doesn't understand why dropping out of college is upsetting to Bea, who wants more than anything to live out the life of a normal girl instead of someone buried under family responsibilities. Mae's shown to be upset whenever a store she used to go to closes down, because she wants the life that she left in Possum Springs to remain the same.

The reason why Mae seems to be so afraid of Possum Springs changing has a lot to do with her mental health, the reason behind a lot of her behavior. She confesses to either Gregg or Bea about an incident where she was playing a video game that she loved, and at some point, she suddenly stopped feeling any kind of emotional connection to the characters. She goes on to explain that things suddenly felt either "dead" or were "just shapes", suggesting that she developed a depersonalization disorder. Her dissociation was bad enough that it caused her to panic at a softball game, and attack a kid with a baseball bat. And while in college, she began to suffer from extreme anxiety and depression, which prompted to her to come home to the only place that felt safe and familiar - Possum Springs. Even when she comes home, she starts to have bouts of anxiety, especially when it comes to large groups of people.

Time of Arrival to Kaisou: Immediate
Items: Her journal
Retained Ability: Astral Projection - at her most powerful she can project herself into a spirit-like world. In her weakened state, she can only manage being out of her body in her room if that works!

Re: Welcome!

[personal profile] begaydocrimes - 2022-06-19 06:31 (UTC) - Expand
grayrave: (Default)

GRAY | LORD EL-MELLOI II'S CASE FILES | OU

[personal profile] grayrave 2022-06-26 02:42 am (UTC)(link)
Player Name: Aru
Contact: PM
Invited by: N/A
Other Characters: Miyako Inoue, Hiccup Haddock III (third character recently dropped)

Character Name: Gray
Canon: Lord El-Melloi II Case Files
Canon Point: book six, chapter three | as they're looking through her abandoned birth village
History: Here

Personality:
Brief history and personality on her profile

It would be an over-simplification to call Gray a young girl who detests her very existence. The revered child of her village, Gray was never allowed to be her own person from a very young age. Once a happy and playful toddler, when she's awoken suddenly and painfully to her body changing at the age of four everything would change.

She grew up separate from the few other children in her town after that point — Those that were once her friends no longer talked to her and her sole companion became the magical artefact known as Add. If you were to ask her, the first person to drop to their knees was her mother — a fact she came to hate. These actions of the village she grew up in had her pull back into herself. She began learning who people were from how they behave and how they move, learning quickly the meaning of what someone's footfalls can mean.

Trained as the next gravekeeper of the most haunted graveyard in Britain, Gray may have one others have a skewed idea of the concept of life-and-death. Dreadfully afraid of ghosts and their influence over her as a spiritual medium she hates ghosts but thinks the dead themselves, when peacefully asleep beneath the ground, are more at home than the humans walking lost among the earth. She equates herself somewhere between that of the living and the dead, saying that someone like herself shouldn't exist at all.

Mild-mannered and kind-hearted despite everything, it's said that Gray can get along just about anywhere. Deeply reserved, constantly hiding her own face, quick to come to her own line of thinking but slow to voice it... Gray is a surprisingly astute character despite her other mannerisms. Finally being able to voice her own opinions and even cry, she's starting to find a reason for living for herself — Even if the 'why' is in pursuit of someone else's happiness at the moment.

Time of Arrival to Kaisou: Three months. She hasn't been doing much! Gray would have started going to the school, as required, but other than taking on a few cleaning jobs and doing mild investigating she's kept to herself. Others could easily have not noticed her because she's made it a skill to not be noticed.
Items: Stylish outfit with long cloak (the hood is important!) and a harness she wears under it with an empty fairy cage.
*Add should be in the cage, but she'll need to regain him.
Retained Ability:
Spirit Medium - Gray is a cybele in canon and this really just means that her nature makes it easy for spirits to latch onto. She's capable of sensing spirits and rather or not they are malevolent. Because of her nature spirits of that nature can alter her personality momentarily though she usually just freezes. She may also on occasion have dreams of a spirit's memory.

Re: Welcome!

[personal profile] grayrave - 2022-06-26 17:41 (UTC) - Expand
goldenherd: (TS - smile)

QV | Claude von Riegan | Original Universe

[personal profile] goldenherd 2022-07-01 02:17 am (UTC)(link)
I got permission to post this a little early I think but if I misunderstood I can also just show up again when apps open proper-like!! Anyway,

Player Name: QV
Contact: [plurk.com profile] questionableveracity OR quodVide#2951 on Discord
Invited by: Teeff
Other Characters: None!

SPOILERS for Fire Emblem: Three Houses

Character Name: Claude von Riegan (aka Khalid)
Canon: Fire Emblem: Three Houses
Canon Point: Post-Crimson Flower Chapter 14 (The Master Tactician), after his death
History: Here! The events of Three Houses vary based on player choice. In this timeline, Byleth chose to teach the Black Eagles, kicking off the Crimson Flower route, and killed Claude in battle rather than spare him.

Personality:
  • Laid-Back (But Not Really): At first glance, Claude gives off the impression of an irreverent, goofy class-clown type, rarely taking things seriously and always looking to get a big reaction out of the people around him, whether it's laughter or irritation. In reality, though, this is a carefully constructed facade, meant to put the people around him at ease and off-guard around him, making it easier for him to assess them without their being aware of it. He goes to great lengths to keep the ruse going, doing much of his studying in semi-secret and working doubletime to keep up the appearance of effortlessness and natural talent in all he does.
  • Curious: A large part of Claude's motivation throughout the game is a strong desire to learn all he can about the world and people around him. He's a largely open-minded individual, always seeking out alternate perspectives on situations and questioning why things are the way they are, or if they really are as they initially seem. In part this stems from his feelings of being an outsider wherever he goes - seeking to make others feel heard and understood by listening to their points of view and engaging with them in earnest even when he disagrees - but also he's just incredibly nosy. The merest hint of a secret existing is a sort of siren song to him, and whether he intends to use what he finds as political leverage or to foster greater understanding or just as ammunition with which to needle his friends is almost incidental to his desperately wanting to know for the sake of knowing.
  • Insightful:Throughout canon, Claude is demonstrated to be able to both accurately predict how people - friends and rivals and enemies alike - will react in given situations, or divine their motivations by way of how they react. He uses this to weasel secrets out of people by carefully observing their behavior and asking them pointed questions, waiting for them to contradict themselves or just give in and tell him as he presses at weaknesses in their cover stories. Additionally, it serves him well in controlling how others perceive him, as he carefully doles out information about himself bit by bit in order to assure others that he relates to their situations but telling no more than he has to, or withholds it to keep an air of mystery or protect his own interests, as is appropriate.
  • Ambitious: Claude has big dreams that. Dreams of total political and social upheaval, remaking the world as a kinder and more open-minded place than the one he grew up in. Again, this stems from his mixed heritage and the ostracization he's faced because of it in both his parents' homelands - rather than retreat and brood about it, his decision was to push through and try to make the kind of world where no one would have to worry about being treated poorly just due to being different. The way to do this being, of course, to unite the isolationist continent of Fodlan under a single banner and open it up to the outside world. Couldn't be easier, right? He does prove to have the diplomatic chops to navigate this undertaking and the wherewithal to pull it off, ably conquering the Kingdom of Faerghus and the Adrestian Empire in the timeline where Byleth chooses to ally with him, but with the deck stacked against him in this one he instead put it all on the backburner to try to keep the Leicester Alliance afloat. Failing that, when the time comes, he orchestrates his last stand such that the Alliance takes the fewest casualties possible regardless of who wins, and when the Imperial forces prove stronger than his own he turns over rule to Edelgard in the hopes that she can accomplish what he could not.
  • Pragmatic (But Less Than He Thinks He Is): Claude is a person who both deliberately cultivates the perception that he would do anything to achieve his goals, and often seems to believe it himself. He calls himself "the embodiment of distrust," referring to his own skepticism of others and their motives as well as his own general shiftiness as he repeatedly threatens to (non-lethally) poison his rival classmates during the academy phase of the game and otherwise take underhanded tactics to get ahead. Later, when war breaks out, he's noted as playing the divided Alliance lords off each other to keep them occupied, stirring up minor conflicts within Alliance territory to avoid anyone being able to commit wholly to marching into the war proper and carefully controlling the flow of information leaving the country to put up the facade of a united front. In another timeline where Edelgard isn't able to back him into a corner, he's fully prepared to fight and kill his former classmates to bring his dream of uniting Fodlan under a more tolerant banner to fruition, as well as ally with the Church despite his personal distaste for it and its leadership for the sake of political expedience. The thing is, though, that despite all of that, he actually does care deeply about his allies and the people he regards as his responsibility, trying to limit casualties whenever possible, seeking diplomatic solutions to problems even when it means putting himself in danger, and begging his friends to retreat rather than stand and fight when the tide turns against them, even if it means losing the battle and eventually the war.
  • Guarded: Ultimately, Claude is a person who feels things deeply and has decided that the best response to any of that, given how often he's in mortal danger from assassins and the close amount of personal and political scrutiny he's constantly placed under, is to put all his emotions in little boxes and pretend they can't hurt him if he makes jokes about them. He cares about people, but in so many circumstances caring has been a liability either for fear of rejection or potential to be backstabbed, so much of the time he simply chooses to keep them at arm's length, hiding the parts of himself he worries they might find objectionable and projecting his easygoing, irreverent persona instead. It takes a considerable amount of effort with most people to build enough trust to break down those walls, and in the Black Eagles/Crimson Flower timeline he doesn't seem close enough to anyone to have let them in on his secrets. He's friendly and gregarious, but rarely genuine with others, and in certain conversations there's a sense of loneliness to him as someone who wants to be known for who he really is but fears the consequences if he tries to be honest.
(I should also note here that I am playing Claude as a trans man. This isn't a personality trait but per mod answer on the FAQ it's not an AU marker either as nothing in canon contradicts this so I wasn't sure where else to mention it.)

Time of Arrival to Kaisou: Immediate
Items:
  • The clothes on his back
  • Failnaught (A legendary bow, albeit depowered per the rules. At full strength it allows those who can wield it to fire arrows with incredible force and precision as well as dodge any blow directed at them for limited periods of time. Those who can't wield it, due to not bearing the Crest of Riegan (see below), risk being turned into lizard-like monstrosities if they try.)
  • A quiver of arrows (almost empty)
  • A small bottle of cyanide
Retained Ability: The Crest of Riegan (A hereditary magical ability. In mechanical terms it has a random chance to heal Claude for 30% of the damage he deals to others in combat when he uses special abilities. Here I imagine this would manifest as him occasionally recovering very quickly from minor injuries if he injures somebody else worse, ie breaking someone else's nose resulting in any bruises or scrapes he might have healing over.)
wedonttalkabout: By <user name=teeff> unless stated otherwise (Default)

[personal profile] wedonttalkabout 2022-07-01 01:25 pm (UTC)(link)
Confirming invite!

(no subject)

[personal profile] goldenherd - 2022-07-03 00:23 (UTC) - Expand
poorlycopingstrategist: (Default)

Jamie Hemeros | Zoids New Century /0 (CRAU) | OU

[personal profile] poorlycopingstrategist 2022-07-01 05:48 am (UTC)(link)
Player Name: A/Amanda/Zaber
Contact: PM this journal
Invited by: Soap
Other Characters: n/a

Character Name: Jamie Hemeros
Canon: Zoids New Century /0 (Trans 9 CRAU)
Canon Point: post-canon by about four years
History: here, CRAU history here.

Personality:
- orderly, hardworking and dependable; does his best to pull his weight and get along with people
- intelligent but self-doubting
- withdrawn, traumatized and depressed, uses activity as a coping mechanism
- likes to pretend his feelings don't exist, but not quite as skilled at this as he thinks he is
- slow to open up but ride-or-die to the people he cares about
- secret anger issues
- unhealthy attachment to his giant robot dinosaur, which conveniently is not here

Time of Arrival to Kaisou: immediately after apping, i guess?
Items:
- clothes, obviously
- a sturdy leather belt pouch with lots of little compartments for spell components
- a pendant with a blue gemstone, worn underneath his shirt
- his omnicomm, a handheld communication device used by Stacy's crew, now useful only for data storage
- his plantsuit, a durable organic bodysuit made out of Stacy's living tissue (gross), compressed into a thin band around one wrist
Retained Ability: his spellcasting ability is now limited to cantrips. congratulations, loser.
brightspot: (u ➛ jump)

Re: Jamie Hemeros | Zoids New Century /0 (CRAU) | OU

[personal profile] brightspot 2022-07-01 05:53 am (UTC)(link)
Confirming invite!

Re: Welcome!

[personal profile] poorlycopingstrategist - 2022-07-03 04:12 (UTC) - Expand
namestrees: (19)

Suze | Lloyd Irving | Normal AU

[personal profile] namestrees 2022-07-01 06:07 pm (UTC)(link)
Player Name: Suze
Contact: [plurk.com profile] soozaphone
Invited by: yuff except I bullied her into it by being so desirable
Other Characters: no one

Character Name: Lloyd Irving
Canon: Tales of Symphonia
Canon History: an idiot who stumbled ass-backwards into convincing people to save the world(s). Have a wiki link but that will never explain how fuckin' WILD this canon is. Nothing ever will.

Canon Personality: tl;dr- Big stupid, Big Heart.
-He tries (oh my god does he try)
-absolutely idealistic about things. Sometimes this is a problem but you know it always seems to work out for him. Only two choices and both suck? FUCK IT MAKE A THIRD OPTION.
-PROTECC THE FRIENDS??? big heart big care
-but he's kind of a sassy teenager
-and has no respect for man nor god. Like he's not gonna be a dick or anything unless you got it comin', but lmao what is authority and why would you think you had any over him.

AU History: Found in the fuckin' woods (after likely just wandering away from his parents, who assumed a dingo ate their baby or w/e) and raised by an off-grid prepper, Lloyd is basically a human-shaped cryptid. Did he even go to school? Does he have any legal documentation? Who knows, but he's making his way through life anyway. Finally overtaken with wanderlust and ready to leave his adopted-dads self-sufficient-tiny-house in the middle of goddamn nowhere in, idk, Nebraska or something, he decided to go see what else there was in the world!

And you know fuckin trekked or hitchiked his way to Kaisou and figured that's good enough.

Has gotten settled in and now has a ridiculously successful etsy shop where he sells wood carvings and handmade jewelry (some forged, some cast). He's also the absolutely worst barista at a local coffee shop, but he's likeable so they keep him around. Never asks anyone if they want their lattes hot or iced. Got a shitty hand tattoo because he felt like something was missing there. He's just derping his way through life with stupidity and way more positivity than can reasonably be expected from any one person.

who knows where he lives. who knows how he affords where he lives. Does he own any sort of transportation, even??? but you know if the power goes out he knows how to start a fire reliably and how to survive with basically nothing so uh. he's got that going for him.

AU Personality Differences: The only difference I can think of is him having no ~mission~ or focus for his boundless energy and desire to save people so he'll. be kinda aimless. Unless he gets invoved in politics or something. Please dont let that happen.
wilder: (salute! ♥)

[personal profile] wilder 2022-07-01 08:15 pm (UTC)(link)
Confirming invite, future me who will be reading this app!
robopunch: (Default)

Pascal Adalace | OC | Normal AU

[personal profile] robopunch 2022-07-02 03:19 pm (UTC)(link)
Player Name: Emily
Contact: [plurk.com profile] deerleisure
Invited by: Fae
Other Characters: N/A

Character Name: Pascal Adalace
Canon: Original Setting
Canon History: Technology has advanced enough that humanity has traversed the length of the Galaxy, encountering other races and eventually forming the Grand Galactic Government.
Char Adalace was a galaxy-renowned robot designer and engineer, who built the backbone of the GGG’s robotic forces. Every robot in the GGG’s arsenal was, if not personally designed by Char, at least had his stamp of approval, while he himself did personally design the greatest and most powerful of their robotic weaponry.
But it wasn’t to last. He had envisioned a universe of peace when he designed his robots, but as time went on he saw the GGG for what it really was, and eventually his conscience could not bear it. He took his husband, Gram, and left.
He settled on a nowhere planet called Milles 7 and started a new life, keeping his head low and working as a robot mechanic. But he wasn’t quite content, and Gram really wanted a family, so he created Pascal. Pascal was built solely for companionship, to act as a child and provide company. With that in mind, she was built without any combat capabilities at all, not even the usual small self-defense bits given to normal robots. Instead, he focused on her AI, her learning capabilities. It was a deliberate act against his background and the works, the weapons, he’d made in the past.
Although she was built in the body she currently has, she wasn’t preloaded with much knowledge, so her early years were spent learning like a child, though one who rapidly soaked in knowledge and experience. She was done “growing up” in only a few years, and spent time learning about programming in order to help Char with the software side of repair when not helping her fathers around the house or just enjoying life.
Naturally, it didn’t last. 7 years after she was built, the GGG found her fathers. Accompanied by a single Marine was her father’s old assistant, now a highly-ranked engineer and science officer in the GGG. He needed assistance completing a new weapon, a robot of mass destruction, for a project he was leading. When Char refused, the Marine killed both him and Gram while Pascal watched and cried and screamed, unable to do anything else since she was made without combat capabilities. She was spared because she was Char’s last creation, something they could maybe gleam some engineering secrets from... but when it was revealed that she had no combat capabilities at all, she was abandoned.
Without registration, she wasn’t accepted as a free-thinking artificial intelligence, and the backwater planet she was left on didn’t care about having such registrations available to a robot that had been abandoned. She was treated as junk for the next 6 years, nursing a grudge against humans that grew every passing day. She taught herself how to fight, how to scrap with humans who sought to use her or dismantle her or anything else.
That’s when C arrived. He was the leader of a pirate crew of robots, the Cybersmith Pirates. C promised a grand adventure working against humanity and the GGG while raising up robots, and that sounded great to Pascal, who had been twisted by the death of her family at the hands of the GGG and her suffering after being abandoned.
She quickly rose through the ranks within the Cybersmith Pirates, rising to the level of one of its Officers, but one of the final acts to cement her position was to capture a shipbuilder, who happened to, at the time, be under the protection of a brand new pirate crew led by Zain Magnus. She ended up losing to him and his crew, captured, and... more or less given free reign. She enlisted his ship to bring her back to the Cybersmith Pirates, while learning about true comradery and friendship and all of those other things from Zain and his crew.
And when the time came to choose between Zain and C, she chose Zain.

Canon Personality:
-Rude in general
-Finds humor in being a little mean, even to people she likes
-Violent
-Actively hates authority (especially the GGG)
-Seeks to improve herself as a martial artist
-Loyal, once that loyalty is earned, but still rude even to those she's loyal to
-Still a little quick to insult organics for being organic
-Gay, but unsure on where she stands on organic/robotic romances
-Insulting her family is a quick way to earn her ire
-At the same token, despite being a robot, she is firmly against upgrading or replacing ANY of her body, because this is the body that her father designed and gave to her, her one final momento of him
-When she was little, she wanted to be a DJ who also raced cars
-Her hobbies are driving fast, playing music loudly, and watching documentaries

AU History: In this AU, Pascal is the daughter of the Adalace Family, a criminal organization slash familia. She doesn't have any qualms with this, or with organized crime in general, though she doesn't exactly plan on taking over either. She mostly avoids thinking about things like responsibility.
She's in her final year of high school anyway, and doesn't even want to move on to college afterwards. She just wants to race cars and play music. She already does these by participating in street races and by working part-time as a DJ.
She loves her family but without the trauma she experienced in her OU, she perhaps doesn't appreciate her new family as much as she should.

AU Personality Differences: I chose an AU that could map her personality back to it pretty well, but her lack of trauma means that some of her personality traits (hatred for authority, appreciation for friends/family) will be at more normal levels instead of trauma-fueled core traits. On top of that, there's also the obvious differences in being human in this AU and being a robot normally - hatred for organics isn't going to be a thing until she regains those memories, and even then it's gonna be weird being organic herself (for a while.)
drewthetower: (Default)

[personal profile] drewthetower 2022-07-02 11:57 pm (UTC)(link)
Confirming the invite!

(no subject)

[personal profile] robopunch - 2022-07-03 04:18 (UTC) - Expand
deductiongeek: (pic#13939294)

Shinichi Kudo | Detective Conan | Paranormal AU

[personal profile] deductiongeek 2022-07-16 12:46 pm (UTC)(link)
Player Name: Lel
Contact: leloipa on plurk, Lel#8770 on discord
Invited by: N/A
Other Characters: Danny Fenton

Character Name: Shinichi Kudo
Canon: Detective Conan
Canon History: Here

Canon Personality:
  • Stubborn
  • Intelligent
  • Curious
  • Idealistic
  • Tenacious. Once he has the solution to a case or a criminal in sight, he does not give up.
  • Grumpy and sarcastic, but can be like an enthusiastic child when it comes to things he likes.
  • Walking encyclopedia of obscure facts, which he is more than happy to share despite the opinions of anyone else in his vicinity.
  • Adrenaline junkie
  • Prone to drama
  • Believes in justice, but is more than a little flexible when it comes to the law
  • A complete geek for all things detectives and mysteries. Also a big fan of soccer.
  • Ridiculously competent at everything except having a normal life. 
  • Self-sacrificing
  • Kind of a brat
  • Bad at understanding people, outside of criminal psychology. Absolutely terrible at making friends, mostly because it hasn't occurred to him yet that that's something he needs. Covers up for his terrible people skills by going on all in on drama.

AU History:
Like his canon self, Shinichi grew up as the only child of mid-tier celebrities. At an early and impressionable age he discovered classic detective literature, and he decided that he wanted to become a real life version of Holmes (or the local universe equivalent). He committed to spending the next ten years of his life learning every skill and area of knowledge that he thought he would need for that goal. Of course this meant completely abandoning any attempt at a normal childhood, but who needs that?

At around the age of twelve Shinichi became aware of the paranormal side of the world. He spent some time in deep denial of this, as it hardly fit the highly logical view of the world he’d spent years developing by this point. But eventually the evidence mounted up to a level he couldn’t deny, and he decided that if the paranormal side of the world existed, then he was going to be a detective for that side of the world too. But for that to happen he needed to understand it.

At the time Shinichi’s spiritual strength was not high enough to learn any magic himself, and he honestly wasn't very interested in it.. He focused on learning how to recognize the presence of the paranormal and understanding how to work with it in situations where it affected his cases.

Shinichi solved his first independent case at the age of fourteen, and from there on began to develop a reputation as an amateur detective specializing in cases that had been dismissed as unsolvable or impossible by everyone else. In addition to all the cases he came across, he also began taking cases that he was led to through the presence of ghosts or through the sense for magic he had developed. In those cases Shinichi made a point of gathering enough evidence to make the case to the police without touching on the less believable parts of his process.

Now at seventeen, he has arrived in Kaisou following rumors of a lead on a case he has been pursuing for the past few weeks.

AU Personality Differences: In canon, Shinichi was extremely against the idea of magic or ghosts or anything supernatural as the explanation for anything. He took it as a personal offense whenever anyone suggested it, and considering just how many times the supposed ghost or spirit was a hoax created by criminals, he had good reason. He is still highly annoyed when he comes across hoaxes trying to pin the blame on something supernatural, but he doesn't dismiss it completely now.

Also because Shinichi has not (yet) gone through the whole Conan experience, he's a bit more lonely and awkward about people than his canon self.  He is also far less paranoid, less stressed and more reckless.

Element: Shadow
Purchased Powers: Magic Detection
Possession: N/A

Re: Welcome!

[personal profile] deductiongeek - 2022-07-17 12:27 (UTC) - Expand
once_reborn: All icons spiffied up by the wonderful Jax! (Default)

Mal Durrish | Star Wars Legends Canon OC | OU Character

[personal profile] once_reborn 2022-08-01 03:26 am (UTC)(link)
Player Name: C

Contact: c_for_characters on Plurk

Invited by: Pedro

Other Characters: N/A

Character Name: Mal Durrish

Canon: Original Character, Star Wars: Legends

Canon Point: Roughly close to the end of the "Star Wars: Jedi Academy" game in Legends-era canon.

History: Basic biography is Here

Personality: While there is some personality in her history link, I'd like to give a general sort of summary overall:

There are two major facets to Mal's personality. Herself as a Jedi, and herself as a person living beyond her past.

In the former case, she has complete faith in her abilities and the mission of the Jedi - to protect the innocent and those who need help. To do good, whenever and wherever you can. In terms of using her abilities to do so, she has absolute confidence that she can do the right thing.

On the other hand, there is her past sitting beneath that like a yawning gulf. Since she was artificially given her abilities, she views herself with a bit of imposter syndrome. That she's doing what she does as a sort of knock-off, artificial Jedi. Her past haunts her, from a shame about the scars she accumulated while a dark side acolyte to a desire to 'make up' for her Imperial service.

This leads to a sort of reticent personality at first, an aloofness; but people she understands (fellow orphans, for instance) she is instantly drawn to, in understanding.
The hardship of her early life has, however, engendered a confident, sarcastic humourous style - and a fierce affection for the people she grows close to.

Time of Arrival to Kaisou: Immediately

Items: Her lightsaber, with built-in stun baton; bryar pistol, personal energy shield, repeater rifle, her old dog tags, and a stuffed Tauntaun. (Pretty sure the clothing she's wearing doesn't count?)

Retained Ability: Mal would come with her Force abilities, which do have an overall-range of effects, but they are definitely levelled in terms of effect. In the game that inspired her, there are three levels to force abilities - a weaker first level, a medium second, and a full-on third. She'd be limited at the first - essentially slight/brief enhancements to her movements, limited telekinesis, and a very limited healing ability.

(Note: Perfectly happy to fiddle with the powers part at mod request!)
a_cute_batata: (yaa!)

Re: Mal Durrish | Star Wars Legends Canon OC | OU Character

[personal profile] a_cute_batata 2022-08-02 08:00 pm (UTC)(link)
Confirming!

(no subject)

[personal profile] once_reborn - 2022-08-07 00:07 (UTC) - Expand
bossy_boots: (Default)

Amity Blight | The Owl House | OU

[personal profile] bossy_boots 2022-08-01 03:28 am (UTC)(link)
Player Name: C

Contact: c_for_characters on Plurk

Invited by: Pedro

Other Characters: N/A

Character Name: Amity Blight

Canon: The Owl House

Canon Point: End of Season Two

History: Wiki link Here

Personality:

-The 'current' Amity personality is well-meaning, and increasingly self-confident as she gets out from under the thumb of her mother, Odalia.

-Previously a bit cold and arrogant, she's significantly less standoffish and more pleasant.

-She's still very competitive, and anything she's seeking to do? She's going to aim to be the best at it.

-Deeply protective of the people she cares about, possibly overly so as a means of compensating for who she was previously forced to be.

-She's serious overall, not tending too much towards heavy humour or sarcasm, though she is also pleasant overall.

-Confident in her abilities and intelligence, but that confidence is balanced by the fact that she's 14 and still growing, so outside of intelligence-based tasks, she can grow embarrassed and self-conscious.

-Inquiring mind, very academic in nature. She's much more likely to try and research a solution to a problem than choose to fight.

-Growing rapidly more independent as her relationship with her mother breaks down, what had been an unwillingness to challenge authority or the rules that bind her is slipping away more and more by the day.

Time of Arrival to Kaisou: Immediately.

Items: Her palisman staff, which turns into a cat named Shadow, a bottle of abomination goo, the clothes on her back and given who she is? Probably a number of books in a backpack, mostly magical schoolbooks but also Good Witch Azura, her favourite novel series.

Retained Ability: She'll have her magic abilities and skill with abominations (imagine basically manipulating purple goo into useful temporary objects or sort of temporary non-sentient beings), but her skill with them all will be lower than it was in the show.
a_cute_batata: (snorses)

Re: Amity Blight | The Owl House | OU

[personal profile] a_cute_batata 2022-08-02 07:46 pm (UTC)(link)
Confirming here!

(no subject)

[personal profile] bossy_boots - 2022-08-07 00:12 (UTC) - Expand
couldntsaveone: smile (Default)

Luffy | One Piece | OU

[personal profile] couldntsaveone 2022-08-01 10:58 am (UTC)(link)
Player Name: medchan
Contact: this account or my alt account
Invited by: Mog

Character Name: Monkey D Luffy
Canon: One Piece (OU)
Canon Point: Chapter 513 (will probably do canon updates later)
History: wiki link

Personality: Luffy is generally a happy go lucky kind of guy. Cheerful, enjoys having fun and going on adventures. He's always looking for the "fun" or "adventure" out of a situation. While he rarely shows it, if an occasion arises where he needs to take charge and be serious, he absolutely can take the helm. In his canon, he's a leader after all, a pirate captain (and quite a few other things but were not at that point yet). He's also very much a dependent type, not quite codependent but very much leaning towards it. He isn't capable of doing much else other than fighting. He'll need help with a lot of things, like cooking, cleaning, directions... He's not as bad as Zoro, though! He's perfectly capable of spending time alone but, again, while he won't say or show it, he does get lonely without a lot of friends around. He's had a very tough childhood (trauma, losing an important person, neglect, and unintentional child abuse) which shaped how he views things. He doesn't view it as bad, actually views most of it as things that brought him closer to his family, but all of this has culminated in an "if I die, I die" kind of mindset.

For Luffy, he views promises as something incredibly important that need to be kept. He can't really imagine them being broken, when they involve someone important to him. This leads to tragedy in future canon arcs. For the most part, though, Luffy keeps almost all of his own promises. He usually makes promises as a way to cheer others up and to improve their lives. A lot of his promises, he'll try to fulfill through his fists. Luffy isn't a deep thinker. He's very simplistic. If it can't be solved with a quick one-two punch, which is his go-to style, he'll allow someone to talk him down an offer up counter solutions. He's not opposed to talking things out, he's just not very good at it. He's never going to be extremely well worth words. He can say some motivating things but that's not his usual shtick. And while he sometimes (quite often, really) does heroic things, he's by no means a hero. He doesn't view himself as such and he hates the idea of being called a hero.

Luffy is incredibly selfish. He's self-centered, in a sweet, dorky, endearing way. He's willing to bend over backwards in order to help a friend and he befriends others quickly. However, he's incredibly stubborn and will refuse to budge on certain matters, even if it makes no sense or it makes his friends upset. He doesn't beat around the bush, either. He'd rather get right to the heart of the matter, even if that means bulldozing someone's feelings in the process. He doesn't like sharing food and will snap if you touch his hat. He isn't against fighting someone over his hat, either.

However, despite all his selfish antics, he's incredibly selfless when it comes to protecting his loved ones. He'll break his body apart and literally kill himself if that's what it takes to protect his friends. He learned gear 2 and gear 3 in his canon world, despite both having incredibly serious and dangerous side effects to his body. He will continue to use them, despite the negative side effects sometimes leaving him in vulnerable positions, simply to protect others. He doesn't mind sacrificing himself for people he's recently met, either. As of this point, he's known his entire crew for less than a year. (Approximately 9 to 11 months.)

In many ways, Luffy is a contradiction but that's what makes him so human. He's kind, yet selfish. Selfless and protective of his friends, while being self-serving, always wanting his own way. Fun loving, yet able to become serious on a dime. Always looking for an adventure, yet recognizes that the world is a dangerous place, where things could go wrong at any moment. His main thing is to be in the present. Worrying about the future or focusing on the past won't do him any good. It should be noted, however, that if he ever falls into a negative cycle, it'll be nearly impossible for him to get out of it on his own. He'll continuously beat himself up on things he should have done differently, despair, and will need help from others, a reminder of everything he still has to live for. He's one break down away from being catatonic. Thankfully, he doesn't break down often. (Unfortunately for him, one of his break downs is looming in his canon future.)

Time of Arrival to Kaisou: 2 months ago. He's been wandering around, annoying random normal NPCs. He's likely made several friends with them, who have begrudgingly put up with him until now but he's literally eating them out of house and home. As such, he was finally shown the Zodiac Apartments, in hopes that they can provide for his voracious appetite.

Items: His Strawhat
Red vest
Black shorts
Sandals
Rayleigh's vivre card (it literally looks like a piece of paper, it moves a little. It's movements will be very weak and not heading in any particular direction, as it can't find its owner. He keeps it in his hat)
Two mini carved wooden toy ships, a mini Merry Go and a mini Thousand Sunny (they don't do anything special, they're literally just wooden toy ships)
Retained Ability: Gomu gomu no mi (At this point, he just as the ability to stretch and some attacks. However, he's going to need to work his way back up to his former strength and also work on his aim. About 80% of his attacks hit now, whereas even at this point in the canon, he had a neat 100% hit ratio. If he meets a particularly tough opponent, his aim will likely be thrown off even more, at least until he's had more practice with his fruit and his powers. He won't gain either gear 2 or gear 3 again for a while.)
Edited 2022-08-01 10:59 (UTC)
callmekacchan: Neutral, Safe (Default)

Re: Luffy | One Piece | OU

[personal profile] callmekacchan 2022-08-01 09:58 pm (UTC)(link)
Confirming invite!
playtag: (Serious face)

Eve | Black Cat | OU Character

[personal profile] playtag 2022-08-01 12:10 pm (UTC)(link)
Player Name: Meowkitty
Contact: [plurk.com profile] MKSakura
Invited by: Already here
Other Characters: Souta Suzukaze

Character Name: Eve
Canon: Black Cat
Canon Point: The end of the Mad Gunman arc (start of chapter 56)
History: Wiki here, manga specifically

Personality: Eve was artificially created in a sterilized environment and kept under close watch for 11 years. During this time, she was treated as either an experiment or an object rather than a human being. While she has been freed and started acclimating to the world outside, Eve has only recently started to define herself.

From an outside perspective, she tends to appear impassive or emotionless. Emotions were actively discouraged for her training as a bioweapon, so she often lacks the understanding of what she might be feeling at a given time. At her canon point, she has begun expressing herself more regularly, but still defaults to a blank stare. She's not great at social cues, manners not being a high priority for weapon education. Eve tends to quietly observe rather than speak. When she does talk, she can be a bit straightforward or outright blunt.

Despite the obvious gaps in her knowledge, Eve is surprisingly intelligent. She learns to read extremely fast and can remember details that she's read thanks to the person she's cloned from having very high IQ. Her time with Torneo has left her mentally inexperienced, but she is quite eager to learn. Eve has a strong sense of curiosity and wonder about the world around her.

Once free from Torneo, Eve latches onto Sven, the first person who treated her kindly. He has essentially become not only her guardian but her surrogate father figure. She looks up to Sven and desperately wants to make him proud. Now that she knows that her powers can be used for things other than killing, she is eager to find new ways that she can be useful. Eve takes the time to train and practice every day. She is very dedicated once she puts her mind to a goal. Her greatest wish is to become a sweeper like Sven, so she can work with him officially as a partner.

This drive can take a competitive edge. Eve sometimes gets jealous of other people close to Sven, mainly his current sweeper partner Train. This jealousy makes her act more childish and rude towards him than other people. She has a self declared rivalry with Train, which helps push her to keep improving her fighting skills. However, she is still just learning her own strength, whereas Train is a highly accomplished ex-assassin. The divide between them results in a lot of frustration for her. No matter how strong she becomes, others keep trying to defend her (understandably, since she's still eleven). Yet when someone helps her, she wants to help them back. It's only fair, so repeatedly being saved messes with her newfound sense of fairness. Eve does not want to be treated like a child. She often worries that she's falling behind the rest of the team, afraid that if she can't keep up, she won't be able to stay with Sven and Train.

Whether she realizes it or not, Eve has quickly grown a sense of compassion and empathy for the people around her. When she sees others upset or in danger, she wants to help. This begins with Sven but includes more and more people as her worldview widens. Her desire to become a sweeper starts after seeing someone crying over the death of a loved one. While being near Sven is obviously a factor, she also wants to prevent others from shedding tears like that again. This compassion also extends to her enemies. When facing certain foes, she sees her old self in them and reaches out, thinking they needs someone like she needed Sven. As her moral code develops, she becomes staunchly pacifist. Some see it as a result of childish naivety due to her age, but her views are born from her blood soaked past. Eve never enjoyed killing. She sees the action as something that harms both the victim and the killer. Eve feels personally responsible for the deaths at her hands, regardless of Torneo's influence on her at the time. During her travels, she has also heard Sven praising Train for not killing targets, reinforcing her stance. Eve knows that she can take more than the average person can, and she desperately wants to use that strength for good. Thus she does not hesitate to throw herself in harms way for the sake of others.

Time of Arrival to Kaisou: Upon approval
Items: The clothes she is wearing (frilly collared dress, black boots, unseen socks), a gift wrapped box of salted fish
Retained Ability: Regeneration, low power. Due to having an organ that produces nanomachines, which are usually used for medical purposes, she heals at a much faster rate than normal. At full power, what would usually take weeks to recover from only takes days. This will be slower and weaker upon arrival.
Edited 2022-08-01 12:11 (UTC)

(no subject)

[personal profile] playtag - 2022-08-07 01:12 (UTC) - Expand
fionnuisce: (and lead me straight to your heart)

Lord El-Melloi II/Waver Velvet | Fate/ [noncanon AU] | OU

[personal profile] fionnuisce 2022-08-01 07:59 pm (UTC)(link)
Player Name: Nao
Contact: [plurk.com profile] lollichop | Nao#9016
Invited by: Jen
Other Characters: N/A

Character Name: Lord El-Melloi II/Waver Velvet
Canon: Fate/ [noncanon AU]
Canon Point: 2003; nine years after the Fourth Holy Grail War.
History: Waver's history is essentially the same up until the beginning of the Fourth Holy Grail War; a third-generation mage with little talent, but the first of his family to take magecraft and its practice seriously. Humiliated by his status-quo defying theories, he stole a catalyst intended for his teacher and entered the Holy Grail War out of spite and seeking recognition.

Which is where things divert; the stolen relic was tied not to Iskandar, but Lancer-class Diarmuid ua Duibhne. (Waver would later learn his teacher had meant to summon a Saber, but Waver himself either lacked the magical aptitude or was beaten to the class' role being filled by Arturia Pendragon.) Settling into Fuyuki and taking up residence in an abandoned Japanese-style estate--canonically, the future Emiya home--he confessed to Lancer that he'd stolen the relic to summon him and wasn't even sure of the heroic spirit's name. Assured this wouldn't be a problem and in fact proved strategically wise since Waver couldn't be forced to give information he didn't know, the two entered into the war in a brief encounter with Kayneth's Berserker, interrupted by Archer and his apparent Master, Irisviel. Escaping from that largely unscathed, the team laid low for a short while as Waver accidentally located Caster's underground lair in a cursory test of the local river water searching for magical energy.

...He swiftly wished that he hadn't once they discovered it, alongside Gilles de Rais' handiwork and vivisected half-dead Master (Kariya Matou). In his shock and his Servant's disgust, they set the workshop aflame and Lancer delivered a mercy kill to Kariya rather than allow him to continue suffering. Though Waver offered a horrified kneejerk rejection of the latter, Lancer clearly outlined a simple concept to him: that in doing what was 'right', often someone else would be hurt, and that no matter what action needed to be taken in the name of doing the right thing, it needed to be done with conviction and without regret.

Shortly following that, Caster himself made an appearance in the form of a terrible summoned monster on the Mion River, and with it came the multi-formed Assassin and their rogue master (Ryuunosuke Uryuu) bent on keeping the unknown terror in the river from being stopped. Waver and Lancer split up, with the former looking for a weak point or position from which Lancer could attack the creature safely while the latter was ordered to kill Assassin's Master and cut off the problem at its head. Instead, Waver ran into Irisviel von Einzbern when she saved him from smaller familiars split off from Caster's monster, and Tokiomi Tohsaka who cast fire magic to immolate the rogue Servants before their Master was killed. At the same time, Lancer was beaten to the punch of killing Ryuunosuke by a distant figure on the river (Kiritsugu Emiya) with a sniper rifle, then immediately caught up in a fight against Berserker once more. The latter was distracted by the presence of Saber, driven into a frenzy and taking control of Archer's golden airship to crash it into both Saber and the monster. This resulted in little more than a very angry Archer, Waver calling Lancer back to his side moments before Gilgamesh unleashed Enuma Elish on the monster as well as a good chunk of the river, destroying both.

Extremely disheartened by how demonstrably out of his league he was, Waver went into town the next day to restock and collect himself--only to meet Irisviel and Gilgamesh at a cafe in the shopping district. Neither willing to start a battle in broad daylight so soon after the Mion River calamity, the four exchanged civil words on the Masters' side and slightly more cutting remarks between the two Servants. As it was, they parted without much understanding of each other; Irisviel unable to discern so much as Waver's name, and Waver still shaken after what he perceived as a tactical exchange between Masters.

That evening, he and Lancer held a long discussion over what this war really was; Waver expressing guilt that his incompetence was holding Lancer back from winning the Grail, and Lancer soundly reassuring him that the knight's wish was already fulfilled. Waver began to understand they had both desired the same thing: recognition. Waver sought to be noticed and praised for his talents, and Lancer wished to prove his loyalty in fighting for a Master worth following. They exchanged words on what it meant for one to be afraid and continue onward regardless; that putting one's life on the line for a cause they believed in and still failing did not make their death a meaningless thing.

Deciding that he wanted to understand such a perspective, Waver resolved to continue the war to whatever ending and finally pieced together the true name of his Servant in the process. Carrying onward from there, the two planned to finish the war however they were capable, even knowing it was more than likely a losing battle.

Their next conflict was with the mad knight Berserker and his Master, Waver's hated teacher Kayneth. Separated during the conflict, Waver was left to contend with his fellow Master while Lancer fought against Berserker. Despite his best attempts Waver was wildly outclassed and suffered a broken leg while trying to stall to give Lancer time to win. Threatened with death unless he forced his Servant's suicide, Waver made the choice to presumably give up his own life for a victory instead: ordering Lancer to defeat Berserker with a Command Seal and letting Kayneth have the opportunity to kill him. Empowered by both the seal and his understanding of his Master's trust in him, Lancer quickly defeated Lancelot with his Noble Phantasm and cut down Kayneth before the latter could follow through on his threats.

Awakening a few days later and trying to recover from a broken leg with what little healing magic he knew, Waver encouraged his worried and self-blaming Servant by admitting Lancer had done everything exactly according to Waver's expectations; he thanked his Servant for doing the impossible, confessing that he knew Lancer's true name and that Diarmuid ua Duibhne being killed by a second lord was so unthinkable that Waver would have risked and sacrificed his own life to avoid it.

Despite Waver's injury and lack of ability to truly heal it, they continued onward as they'd promised and lived to the last night of the war; confronted by Saber who had been compelled by Command Seals to kill all enemy Servants and become a murderous puppet as a result. After being narrowly saved by Gilgamesh provoking Saber, Waver used his last Command Seal--telling Diarmuid to do what he thought was right while also swearing to become someone worth following if he survived the war. Diarmuid's own decision was to assure Waver that he exemplified the code of the Fianna, the two went as far as the war's last battle, being caught in range of a fight between Kiritsugu Emiya and Kirei Kotomine; the Masters of Archer and Saber respectively. Ultimately the two commanded their Servants to unleash their Noble Phantasms--Enuma Elish to destroy the Grail, and Excalibur to destroy Archer. Caught in the crossfire, Lancer was severely wounded protecting Waver and withdrawing from the ensuing cataclysmic damage; despite Waver's attempts at healing magic, he bid his Master farewell and vanished.

The Greater Holy Grail manifested only briefly, in an incomplete form that burned and ravaged a chunk of the Fuyuki residential district centralized on the Tohsaka estate. Having been knocked out by the initial explosion of the cataclysm, Waver awoke to a fiery hellscape and a panicked woman hurriedly healing the burns and wounds he'd sustained--Irisviel, having emerged from the Lesser Grail due to a combination of Archer shattering it and her own desire to exist. Unable to locate Kiritsugu or any living person other than Waver, the two escaped the Fuyuki disaster as the apparent only survivors of the war. Returning to the Einzbern compound with Maiya only to steal retrieve Ilyasviel, the three lived in the castle in Fuyuki; after learning healing and combat magic from Irisviel, Waver returned to the Clock Tower two years later. Before he did, he promised the fugitive homunculus one thing: the disaster of the Fourth War would never be repeated, even if he had to stop the ritual with his own two hands.

Upon going back to the Clock Tower and gaining a teaching position at twenty-one, he approached the Archibald family and their young heir, Reines El-Melloi Archisorte, negotiating a deal with her. He would take Kayneth's place and save the family from their debts as well as the war of succession they were going through, as well as act as Reines' tutor and all else she required. In exchange, she would allow him to compete in the Fifth Holy Grail War if one took place in his lifetime.

Becoming Lord El-Melloi II, this was the first of many such connections Waver sought to make. He became known as a brilliant and well-liked teacher over the next handful of years, many of his students misfits like Flat Escardos or less powerful heirs of powerful families like Caules Forvedge. On the darker side of things, he keeps a few other contacts handy--most notably, befriending a necromancer named Kairi Shishigou in the hopes of learning more about curses and whatever the terrible substance was he'd witnessed in the Greater Grail. In secrecy, he keeps in close contact with Irisviel, Maiya, and Ilya; as friends, family, and to keep ahead of when the next Holy Grail War might happen unexpectedly.

When that day comes, his most important connection will be the final one to end the wars for good, thanks to a small catalyst worn around his neck for the past nine years.

Personality: While having grown considerably from the brash and temperamental child he once was, Waver does tend to have a short fuse he tries to keep under control. He's a very easy person to provoke, but usually manages to calm down before doing anything stupid. When it comes to matters of teaching, he's patient but incredibly strict; Waver has a sharp eye for a student's capabilities, and doesn't accept anything less than their hardest work and best efforts. While he can be harsh, he'll never push someone past their limits--his goal is to get his students to surpass all expectations themselves.

Though he can appear and act overly serious at times, outside of a professional capacity he's often laid back and prone to accepting difficult situations while looking for a way to turn them around; in the Fuyuki fire nine years ago, he set aside his own panic in favor of helping Irisviel, and in more recent years deals with the occasional assassination attempt as what he calls a 'mild occupational hazard'. While he's capable of panicking should a situation be dire enough, more often than not he compartmentalizes those feelings and replaces them by reminding himself of what kind of person he needs to be: a knight worth following. At times he compartmentalizes a little too much; years in the Clock Tower having forced him to shape himself into a 'mage' more than a 'person'; that is to say, what a brutal society demands rather than what he actually is. The divide between 'Lord El-Melloi II' and 'Waver Velvet' is a sharp one, and to his own detriment he relies on the former to protect himself in times of high crisis. That said, his determination is second to none; no matter how difficult a task or battle might appear, he'll see it done or at least survived through with minimal problems. Giving up on even the impossible is an unthinkable concept to him.

Even with a short temper and reliance on a cold and harsh persona, Waver is an incredibly compassionate person; he regards both Einzberns as well as Maiya to be like family to him, and the dismantling of the Grail is a task undertaken as much for them as it is for anything else. If his students were ever to be in danger they couldn't resolve on their own, he would tear apart heaven and earth to protect them--even if he's more than a little prickly towards one or two. As for Reines, while his deal with her was a selfish one by his own admission, he did genuinely want to help--having been directly responsible for Kayneth's death, the family's struggles were his own mistake to rectify. Though their relationship is a complex one, he does care for and regard her as a sister of sorts as well.

Above all else, love and loyalty are the most vital things to him: to live caring about others, to never go back on his word, and to live and die for a worthwhile cause.

Time of Arrival to Kaisou: Upon acceptance
Items:
- His current outfit
- Pendant (silver chain and shard of ivory)
- A cane with a concealed blade at the base.
- Small vial of mercury stored in the cane's handle
- Amount of metal wire about the size of a (small) piano wire coil.

Retained Ability: Thaumaturgy - the ability to channel magical energy through metal wire to manipulate it for methods of attack or restraint. Even at full power Waver isn't capable of an intricate shape like this, so 'beginner' levels would put him at just being able to control the basic wire itself without having it take any particular form.
Edited 2022-08-01 19:59 (UTC)
eternalfuture: (Default)

[personal profile] eternalfuture 2022-08-01 08:59 pm (UTC)(link)
Confirming the invite!

(no subject)

[personal profile] fionnuisce - 2022-08-07 00:16 (UTC) - Expand
uncagedbird: (over the weekend)

Saffy | Garnet/Dagger | Paranormal AU

[personal profile] uncagedbird 2022-08-03 04:41 pm (UTC)(link)
Player Name: Saffy
Contact: Discord: saffy#0318; [plurk.com profile] fonfabre
Invited by: N/A
Other Characters: Amal Vasiya

Character Name: Garnet til Alexandros XVII / "Dagger" / Sarah
Canon: Final Fantasy IX
Canon History: You know the drill.

Canon Personality:

Garnet plays the part of a pretty princess well. She's shown tearful in the opening movie, dressed up for a fun time but only sorrowful, and she barely says a word until the protagonist is introduced to her properly. She's polite and mature-- right down to her extremely articulated speech-- and reserved, a perfect centerpiece to Brahne's beloved kingdom. It's difficult to believe she is only sixteen.

Yet mere minutes into the game, Zidane also bears witness to her strong will as she takes his hands and demands that he kidnap her. This is just one of many twists in Garnet's personality. She is a princess, yes, but she is not the stereotypical damsel of Final Fantasy past. Her thoughtful demeanor covers the sharp wit of a girl who planned her escape for weeks. She is prone to losing her temper, of course. She fumes at Zidane for his roguish manner and indiscretions, like when he pokes her butt on the airship. He's still a guy, after all. But she does warm up to him eventually, and her anger isn't the sort to stick around.

Though she was educated and raised by the loving hand of her late father, as well as Doctor Tot, she is nonetheless sheltered. She understands the basics of how many things work because she has read about them, but small talk and casual conversation are entirely alien to her. She realizes she needs to blend in not long after they leave the castle, though, and that's how she gets the name "Dagger"-- from Zidane's curious weapons. This dagger frees her from her royal persona but only in a small way, at first.

For one used to moving in court circles and being paraded in front of audiences, she can be deceptively shy. The first part of her character arc demonstrates that Garnet is stubborn enough to dose her own friends to make an escape, and she's certainly good at reading people. But it also shows that she's prone to hiding her problems and will only trust herself and (maybe) her bodyguard with her troubles. It takes a lot to get her to open up, though she'll readily listen to others' issues and counsel Vivi.

This comes to a head later on when she discovers the truth of her birth. Despite having no true blood relation to Queen Brahne, she is still expected to lead in the absence of her corrupted mother. Her first days as queen end in complete and utter pandemonium: Alexandria is destroyed, Alexander the eidolon is killed, and Garnet is left utterly powerless. Yet rather than opening up about her grief or how much she loves her adoptive mother still, she goes completely mute and is unreliable in battle as a result. More than half her spells don't work. She's broken in every way, and she feels guilty because it was her power that ruined everything. Her summons were used to destroy Burmecia, Cleyra, and Lindblum. There's no getting around it.

(It's my fault! I never should have run away from home!)
(I got everyone involved in this: Zidane, Vivi, Steiner... everyone...)
(Had I stayed with Mother, maybe I could've stopped her.)
(... It's all my fault.)
(I shouldn't have assumed the throne...)
(I thought I could make amends, but...)
(... I've only brought misery to everyone.)
(... What am I going to do now?)


But she does still believe in promises. As Garnet and her friends work to restore some peace to the world, she begins to believe in her vow again, and she learns that serving a country has nothing to do with royal blood. She loves her people dearly and will do anything to save them... and they love her back. Zidane is especially important in this because he tells her that the important thing is the desire to change.

After Garnet cuts her hair and lets go of her guilt-- again, with Zidane's dagger-- she focuses on what she wants to be to her people... and to her friends. At this point she's definitely fallen in love with Zidane, but she isn't concerned with him being lower-class or anything. Her concern is that he won't be able to come home. She throws herself wholeheartedly into halting Garland and Kuja's wicked schemes, even when it makes the future uncertain. She wants to rebuild Alexandria better than before. She wants to see the other countries restored to their former glory. She wants to see Zidane happy with his found family. She lends him her quiet strength when he needs it most.

"Just like you protected us..."
"We want to protect you."


Even though she's no longer frozen by despair, Garnet still has shadows that haunt her step. She wants to become stronger so that no one is hurt on her account-- something that happens quite frequently as royalty. And a part of her still worries that she won't be a good queen, that she could somehow fall to the same terrible decision-making that her mother did. She has a tendency to hold onto the past, too; her repressed memories of her birthplace's destruction manifest in nightmares and flashbacks that leave her unconscious.

Garnet is tested by her adventure and a legacy of loss. She loses Zidane in those last frantic moments at the end of the world, but she doesn't break. She knows they're tied to one another and he'll always, always be a part of her memory. This is what she has learned about what it is to live, and what it is to die.

"... You've done so much for us."
"If it weren't for you, I probably would've led a meaningless life."
"With you, I was able to see so much of the world and meet so many people."
"We faced many hardships, too... but... I think I finally know what's important."
"I'm so fortunate to have met you. I'll never forget our trip together."
"Promise me one thing... Please come back."


Despite asking for Zidane to promise her, she comes to the conclusion that she must let go of the past like he taught her. She can't keep mourning him, or Vivi, or her various family members that she's known and lost or never known at all. It isn't a matter of giving up hope-- hope shines brightly within them all-- but the cycle of life and death requires one to move on.

AU History: Born Garnet de Alessandro, Garnet comes from old money on her mother's side. It's an old design house from Italy (think Versace, or something). Her father's family is a bit more strange, with at least one younger cousin living stateside (Eiko) who practices old magic and was raised by witchy lesbians. Wanting to chase her dream of theater, Garnet transferred away from the fancy European college she was expected to attend and decided to join her father's extended family in Kaisou. She's 19 and ready to learn how real people live!

The women of her father's family have a long history of being 'channelers'-- either voicing the will of the spirits as mediums (seeing/hearing ghosts/spirits etc), or willingly becoming possessed... Garnet doesn't know very much about this yet, but she has the same power. What set her on this path was a close encounter with an old spirit when she got lost in the woods, and fell down a ravine. A kindly old man called out to her and led her out unharmed. She only remembers a big, bushy beard and kind purple eyes, as she was very young at the time. She thinks this is the spirit Santa is based on, as a funny aside.

AU Personality Differences: Despite being sheltered, she's even more spunky and headstrong, but still very much the kind and caring princess people may know.

Element: N/A (Light, eventually)
Purchased Powers: Detect if something is magic, general information about strength/element, and potentially pick up the source of the magic (aka think magic signature). In this case it manifests as being able to talk to ghosts/spirits/the like.

(no subject)

[personal profile] uncagedbird - 2022-08-08 02:12 (UTC) - Expand

(SLIGHT) AU CHANGE

[personal profile] uncagedbird - 2022-08-28 02:48 (UTC) - Expand
peeressofpullups: (Smile)

Tifa Lockhart | Final Fantasy VII Remake | OU

[personal profile] peeressofpullups 2022-08-05 02:48 pm (UTC)(link)
Player Name: Jenn
Contact: [plurk.com profile] djtifaheart
Invited by: N/A
Other Characters: Riku, Zidane Tribal

Character Name: Tifa Lockhart
Canon: Final Fantasy VII Remake
Canon Point: End of Remake
History: Here!
Note: Everything before the Original timeline is valid, the original timeline isn't, remake timeline is! tl;dr, ignore the original game / AC / DoC.

Personality: Tifa, at first glance, will turn heads, as people tend to hit on her. She tends to ignore it and Cloud's resolution scene with Barret in chapter 14 suggests this. "She told him where to stick 'em." NPCs in the game make sexual comments to her, but she flat out ignores them. She's friendly with cashiers and puts up with Johnny, despite him calling Tifa his, which is not the case at all. She has a crush on Cloud, even goes out of her way to invite him on a night on the town, but alas, due to things happening, they don't get to have this. She ultimately cares for Cloud and they have known each other since they were children.

Tifa has a guilt complex to her, she's not comfortable with blowing up with the reactors, no matter how polluting they can be. When the Sector 7 plate falls, she blames herself for it, claiming that it was their fault, them being Avalanche. She feels that she took advantage of Aerith's kindness to when she spoke to her mom. Both Barret and Elmyra reassure her that it's not her fault at all.

Tifa is a strong and capable woman in her own right, but she's had a rough time as of late. Her hometown gets destroyed, her dad dies to their enemy, she lost her mom prior to that and now she's lost what she calls home yet again when the Sector 7 plate falls. It gets to her when she has a moment of weakness when she cries on Cloud's shoulder.

In general, she's all around smiles and helpful towards people around her. She helps out the ones that she cares for and if she comes to care about another person, she'll help them out too. She joins Cloud and Barret when they set off to rescue Aerith from the ShinRa building. She takes Cloud in, offering him a place to stay at her apartment complex building next to her room, without hesitating about it. She looks after Marlene, Barret's daughter, without question either. She'll offer people what they need if she can provide for them in any way.

Most people won't know that she's had a hard life, she'll come across as a sweetheart, kind and loyal. She keeps walls up around her and won't let out her despair unless it's with someone that she's close to. She'll make friends with you if you know Cloud at all, but she'll be upset at you if you hurt the ones that she loves.

All around, she's easy to get along with and she's more than used to people flirting with her, but she won't do it back.

Time of Arrival to Kaisou: Upon acceptance!
Items: Her purple pain gloves, lighting and cure materia
Retained Ability: The two pieces of materia that are coming with her will be back down to level 1. Can be used it it's equipped to a weapon or armor piece.

(no subject)

[personal profile] peeressofpullups - 2022-08-07 14:48 (UTC) - Expand
anewhero: (Default)

Marcus Wright II Terminator Salvation: Final BattleII OU

[personal profile] anewhero 2022-08-15 12:16 am (UTC)(link)
Player Name:dark
Contact: redscribbles on plurk, darkred #2446
Invited by:c_for_characters
Other Characters:N/A

Character Name: Marcus Wright
Canon: (If OC or CRAU, please note it here) OC
Canon Point: Final Battle Middle (Comic Only)
History: https://terminator.fandom.com/wiki/Marcus_Wright

Personality: In reality, Marcus was a criminal on death row when he was executed by “lethal injection” due to crimes of killing a cop for beating on his brother spending most of his life in prison. Everything he believed about himself in prison in his life and on the last days of his life, he thought he was worthless and nothing mattered more than people’s own harsh opinions on him as a “monster. However he had an unusual trait about him: Most criminals would be willing to defend themselves, giving excuses. Marcus believed his death was just and the value of other humans had higher worth than himself.

He was ready and willing to give up everything to die. He thought he might make people happy to get rid of him as he gave his body up to Cyberdyne System’s “Project Angel”, run by Dr. Serena Kogan.

However, there is more to Marcus instead of a monster who is seen as a killer and nothing more. He had no final words to say on his execution. His own eyes reveal a man looking for another chance to live out his life in the right direction.

When someone meets Marcus, they notice his determination. He is an extremely hard worker and will push through any sense of obstacles to get to a goal. Like they say “This man can move mountains” when he pushes hard enough. He is extremely gutsy and will go above and beyond the call of duty to show his worth to someone. However, his emotions are hurt easily and usually go to an extreme at anything relating to his past especially relating to memories of his dead brother.

However, Marcus is extremely loyal to a fault and does not take betrayal well. He “takes no shit” when it comes to protecting his loved ones and allies. He’s gone to lengths such as stabbing a guy in the knee, being the first man in line to save John Connor and give up his own heart and protecting Blair with a wooden board.

When Marcus takes a leadership position in Final Battle, he is promoted when John Connor is away. He changes for the better as he’s able to lead the Resistance as a high commanding officer to help defeat a common enemy. John Connor’s respect for the common man makes Marcus, not a terminator to him but more than that. Someone who can be trusted for who he is and not for his past mistakes.


Time of Arrival to Kaisou: Newbie
Items: Plasma rifle, dog tag, black leather coat with Resistance patch, long blue coat with Resistance patch
Retained Ability: (they can arrive with one special ability that's been weakened to beginner levels) Healing unnatural levels
once_reborn: All icons spiffied up by the wonderful Jax! (Default)

Re: Marcus Wright II Terminator Salvation: Final BattleII OU

[personal profile] once_reborn 2022-08-15 06:33 pm (UTC)(link)
Confirmed!
serpentinthegarden: (Pleased)

Anthony J. Crowley | Good Omens | Paranormal AU

[personal profile] serpentinthegarden 2022-08-20 03:35 am (UTC)(link)
Player Name: Cocorose
Contact: [plurk.com profile] coco_rose
Invited by: Soap
Other Characters: N/A

Character Name: Anthony J. Crowley
Canon: Good Omens - CRAU (Tramitem) - CRAU (Avalon)
Canon History: Wiki Link

CRAU (Tramitem) - In Tramitem characters were born into and lived very human lives until strange memories and powers began to manifest. Anthony was born into a Catholic family and raised in Hexham in Northumberland. While his father died when he was very young his mother encouraged and supported him, he had siblings to look after and torment him, and he was very close to his cousin, Alec. When his memories of being a demon began to return it placed a strain on his family relations, broke apart an engagement and the life he was 'supposed' to live, and sent him off on the quest to win Mr. Fell's (Aziraphale's) attentions while they attempted to navigate their strange and perhaps murderous past. You see Aziraphale had recognized Crowley from their very first meeting as the man who had suggested he kill a child. With no context this gave the pair a great deal to sort through. Anthony earned no powers but his own and would only be regaining the occasional memory from this time.

CRAU (Avalon) - In Avalon he finally recalled very clearly who and what he was but his powers had been replaced entirely by the powers of his new familiar, a Pooka. He was reunited with both Alec and Aziraphale both of whom recalled their lives in Tramitem. The quests this world sent them on tested their bonds as Aziraphale and Crowley tried to sort through those friendship or romantic feelings that had developed in their previous lives while Alec and Crowley tried to decide if they were really family and what to do with each other now that they knew they weren't. Again, I'm not interested in regaining powers or items from this game but the occasional memory would be nice.
In both games Crowley was either very much himself or slowly became himself as his demonic traits and memories returned so there shouldn't be too much worry about his being a vastly different character.

Canon Personality:
Crowley is a fast living overall non-threatening demon who is actually quite morally decent. He objects to the killing of innocent animals and people while working to save the world from the coming Apocalypse... not for entirely altruistic reasons. He enjoys the life he has created for himself on Earth and wishes to spend more time with his best friend and angelic rival, Aziraphale, who he regularly goes out of his way to save despite their being on opposite sides. He doesn't take his job as a demon too seriously often finding ways to slither his way out of doing work as he thinks humans are better at tormenting themselves than Hell is anyway. Though he does find enjoyment in a wicked deed as long as it goes correctly and doesn't backfire on him which happens fairly frequently. Crowley sees himself as a 'big picture' sort of demon but he doesn't actually look ahead to what the consequences of his actions might be. In his mind he is very evil and diabolically clever but in reality he is more of a minor inconvenience and occasional source of inspiration for humanity. He has a flair for the dramatic which he expresses with flashy clothes and the intermittent tantrum when things are not going his way. He is sarcastic but generally not mean spirited and rarely uses his powers to kill. He is also a bit of a dork who does things like adding bullet hole decals to his otherwise mint condition and lovingly looked after Bentley because they were a James Bond promotion at a petrol station and he was a fan of the spy's movies.

AU History:
Anthony. J. Crowley is the first born son to a Scottish mother (Lorna) and an English father (Richard Crowley), but only by a little bit. Alec (Hardy) is his ever so slightly younger twin brother who was born a few minutes after him. Attempts to build a stable and happy family would ultimately fail as Richard's dalliances on the side were discovered. During the divorce assets were split and so were the children. Anthony went to live with his father in London after the divorce while Alec went to live with his mom and later his grandparents in Scotland when Lorna ended up disappearing. This happened when the kids were very young and neither Anthony or Alec have heard anything from her since childhood. Whether she is alive or dead remains a mystery. Perhaps her disappearance had something to do with Spirit Realm.

Richard's revolving door of girlfriends didn't prevent Anthony from having a fulfilling life in London. He learned the art of manipulation and guilt tripping to get tributes from his dad's girlfriends, his dad's home was situated near Victoria Park so he had all that green space to play, and London had a vast public transportation system that allowed Anthony to explore museums, dockyards, cafes, and the vast wonders of the massive city. During summers and certain special events he would be reunited with Alec, sometimes spending time at the grandparents Scottish seaside village and sometimes at summer camp. It was during one of these long summer camp adventures when a mysterious fire broke out in the kids cabin. All of the children but Anthony himself were pulled out of the fire by the actions of a brave counselor. She would die in the fire however miraculously Anthony would be found unharmed without even the smallest of burns. This the was first indication Anthony had that he was unlike other people. His fire immunity has been with him since though rarely used for anything more impressive than taking hot things out of the oven or rescuing dropped items from campfires.

Anthony was not a dumb kid but he did not do too well in school. Reading all those books was boring and he found his mind drifting to other things. The only thing that saved him was that he had a strong curiosity and was always asking questions. He was one of those kids who rarely did their homework but always managed to pass the tests anyway and that was how he got by.

After earning a mostly useless college degree, solely due to his father's insistence rather than any desire on his part to do more than party and drift, he found himself in Kaisou and in need of a job. He stumbled his way into his first childcare profession simply by being in the right place at the right time. While sitting at a bench feeding some ducks at one of Kaisou's residential parks Anthony happened to see a mother with too many children and not enough hands to wrangle them all. He didn't think too much of it until he later heard the mother screaming a missing child's name and happened to look into the pond to see the boy laying facedown in the water. In part due to his traumatic experience at camp and also in part due to his twin's fear of water Anthony had taken CPR as an elective. Once he fished the boy out of the water he was able to save his life and get him breathing again. This family ended up being his first employers as the mom clearly needed the help to look after so many kids and he, despite his unconventionally un-nanny-like attitude and appearance was good with kids. He stayed with this family until they moved across country and carried on in the profession ever since, even working with Yoosung's family until he was old enough to manage on his own.

AU Personality Differences:
He has a strong sense of protectiveness towards an angelic friend of his, Aziraphale. In Kaisou Anthony would not initially remember him and this sense of protectiveness would be applied to Alec and Yoosung / any child he has been hired to look after.

Element: Fire
Purchased Powers: Three points spent on Temporary fire immunity (10 minutes)


blurrier: (catch a star)

Re: Anthony J. Crowley | Good Omens | Paranormal AU

[personal profile] blurrier 2022-08-20 03:38 am (UTC)(link)
Confirming invite!

This'n

[personal profile] serpentinthegarden - 2022-08-21 19:41 (UTC) - Expand
scotch_egg: (Default)

Alec Hardy | Broadchurch | Paranormal AU

[personal profile] scotch_egg 2022-08-20 03:39 am (UTC)(link)
Player Name: Sharon
Contact: [plurk.com profile] handsoplenty Discord: tresdem#8558
Invited by: Soap
Other Characters: N/A


Character Name: Alec hardy
Canon: Broadchurch CRAU
Canon History: wiki

CRAU Tramitem

TramItem is an AU wherein there is memory regain and portals opening up to other universes. Whereas some characters regained powers, normal characters remained normal.

Alec was born just outside of Edinburgh in the suburb of Stockbridge. Though he had a tumultuous childhood with disengaged parents, he was close to his cousin Anthony. Enough so that he eventually moved to NYC to look after the brat well before game start, as a middle school teacher-- and hated it. He lived in a poor apartment and was suffering from a heart condition that he refused to share and as the world grew more complicated, grew concerned about how things were changing around them. He also befriended Anthony's boyfriend Fell, even if he disapproved of his bratty cousin most times.

The most significant thing here is their strange familial bond.

CRAU Avalon

Alec came directly from Tramitem to Avalon, with his strange mixed memories attached, but without Crowley acknowledging him as family, which he took rather poorly, and tried to hide it poorly. There he developed magical skills in order to protect those he cared about, mostly dealing with shadows and blood magic and was attacked by a clone of Crowley who he wasn't quite sure wasn't a clone at the time. The shadows and blood magic did nothing for his (canonical) heart condition.


Canon Personality:

Alec is a hard-nosed workaholic with piss poor people skills. He tends to run roughshod over others, wanting to get results and not really noticing if their feelings get hurt along the way. This is because he believes that professionals are professionals and feelings (that he's not got a good grasp on to begin with) shouldn't come into the mix. That being said he is a professional himself and so is polite to the victims families/regular people/suspects (to an extent). Still while he's not good at peopleing, he's got a good heart. He is a detective because he believes in justice. He believes in finding the murderers and making them face what they did and pay for their crimes. He will even smudge outside the lines a bit in terms of what he can do and what he can't--but he never goes as far as to break the law. He's not a maverick. And ultimately believes that they have to follow the law, even if the outcomes aren't fair.

Also, while Alec is bad at people, there's evidence that he cares- he just doesn't have the tools (or the patience) to know how to relate. His caring nature comes in the form of self-sacrifice. He sacrificed his own career for his wife, for example, so she wouldn't have her own career tanked. The biggest aspect of his self-sacrificial nature is that he refuses to get a pacemaker put in because he might die during the operation, though he will definitely die without it. This is not out of a fear of death, but out of not wanting to die until he solves the case and brings the murderer to justice because he owes it to the murdered children. We also see his softer side as we see him longing for connection-- but at the same time not sure how to get it/unable to sacrifice his pride/work to get there. (Though this softens over time)


AU History:

Alec is the youngest twin by six minutes, and as the baby of the family has often gotten his way, though it doesn't feel like to him.

For a while he was raised with his brother (Anthony Crowley) in London, but after the divorce when they were 10, he went to live with his mother (Maura Hardy) in their modest cottage in Scotland with his grandparents.

When they were 11 his mother disappeared on a dark and stormy night on All Hallows Eve. Alec tried to follow her out but got lost in the storm and was found two days later two miles from home lying beside a loch shore with no idea how he got there.

Though he and Anthony met on occasion throughout the year, it wasn't until they were 12 at summer camp that they started to bond over a love of mysteries and creepy stories. They had been reading in bed one night when a fire broke out-- All of the children were pulled out and Alec fought trying to get to Anthony -making the counselor go back in and he blames himself for her death.

Out of sense of guilt and fear Alec pulled away from his brother using all his energy instead to focus on the paranormal research and spiritual lines in an effort to find his mother. He was certain something mysterious took her away because he could always see in the shadows when others couldn't and he knows there is something out there.

When he was 19 he went off on his own without telling anyone to explore the spiritual centers of the world, following his whim and spending his inheritance from his grandparents who had passed. He didn't turn up again until he was 27, looking somewhat like a wild man, told Anthony hello and then invested the rest of his funds into an education, determined to learn all the history he could about certain areas to tie them back to paranormal activities.

He didn't really settle in Kaisou until he was 45, working on a PHD and teaching at Kaisou University. He lives at a small overpriced apartment that overlooks a small lake and is not happy about it.

Currently he is researching Maxwell Lanksy's odd disappearance and is Raha's hard nosed academic advisor.


AU Personality Differences: Negligible really. Alec is a fairly static character.

Element: Shadow

Purchased Powers: Medium sized shadow spirit companion in the shape of a whippet
blurrier: (chocolate chip ice cream)

Re: Alec Hardy | Broadchurch | Paranormal AU

[personal profile] blurrier 2022-08-20 03:41 am (UTC)(link)
Confirming invite!

(P.S. guys poke me on plurk if I did this too soon and you need to edit sjdndj)
unbreakin: (he got an a+ and deserved it)

Eijiro Kirishima | My Hero Academia | Paranormal Modern AU

[personal profile] unbreakin 2022-08-21 06:06 pm (UTC)(link)
Player Name: Min
Contact: winesplain#9217
Invited by: Maggie
Other Characters: None

Character Name: Eijiro Kirishima
Canon: My Hero Academia
Canon History: Character page at the fandom wiki

Canon Personality: Kirishima is a tough and seemingly confident guy who gets along well with others. He might occasionally tell people they're being "unmanly" if he doesn't approve of what they're doing but he never really gets into fights that last more than a second or two outside of villain showdowns. He's good natured to the extreme and seems willing and able to make friends with just about anyone he meets.

In keeping with his good nature Kirishima doesn't seem to have much of a mind for deception or negativity. While he has some insecurities he largely seems to be optimistic and never tries to lie to anyone or mislead them, always sharing his honest opinions and feelings. While this could absolutely be an asshole move if he had negative feelings about others he's definitely one of those guys who just seems to like everyone and who tries to see the best in anyone he meets no matter how they act. He's willing to break the law for his friends but that's about as far as he'll go in that direction.

He's very dedicated and loyal and puts in a ton of effort into everything he does. Training is more his specialty but he also tries his best with studying even though it isn't really his thing to the point of begging for spartan training so he's able to pass his classes.

AU History: Born and raised in Japan but moved away when he was pretty young with his father. His mother and younger brother joined them years later, although their parents split up when they were in high school. Eijiro kept his dad's name while his younger sibling took their mom's name. The split was amicable and they still spend time together as a family unit.

Eijiro is currently 22 years old and going to college. He wants to coach sports and is involved in a lot of them.

He has some experience with the paranormal through his mom's side of the family. Since he only saw them over the summers for a long period of time it isn't super detailed. He knows it exists and has some basic abilities but still will get surprised by some of the stuff he runs into in Kaisou.

AU Personality Differences: He's older and a bit calmer than he would be at his teenaged canon age but he's overall the same happy and easygoing dude.

While in canon his desire to be a hero was attached to how heroes worked in that world and being unable to help out someone he liked, he wanted to become stronger in this world in order to protect his family members. He's very much friends and family oriented!

He's gotten somewhat better at studying over the years but he still kind of needs extra assists.

Element: Earth.
Purchased Powers: Enhanced strength up to 3x of an average human. 3 points.
defendure: <user name=giftkuchen_str site=twitter.com> (Shock Absorption)

[personal profile] defendure 2022-08-21 06:09 pm (UTC)(link)
Confirming! I did do that.

(no subject)

[personal profile] unbreakin - 2022-08-31 02:15 (UTC) - Expand
end_singer: (Default)

Endless | Gravelord Nito | Original Universe

[personal profile] end_singer 2022-09-01 03:35 am (UTC)(link)
Player Name: Endless
Contact: same as before
Invited by: I'm already here
Other Characters: Ghaleon

Character Name: Gravelord Nito
Canon: Dark Souls
Canon Point: post inconveniet discorporation being felled by the Chosen Undead
History: Sometimes you're the avatar of a primordial force and mostly you just want to vibe.

Personality:
- Dedicated to his purpose for existance; that purpose just happens to be regulating the process of death and looking after the dead.
- Does not operate on human morality; he's not likely to up and kill anyone unprovoked, but he also doesn't care if those in his covenant spread death via pvp or killing lots of basilisks as long as it gets done.
- Patient and difficult to anger, but better hope you can outrun him if you do.
- Kind, after a fashion; he looks after those in his charge, even going as far as to compose a song meant to soothe those bearing death and darkness and teaching it to his creations, which he made for that specific purpose.
- Takes things at his own pace to the extreme that he hasn't left his tomb since the Age of Fire began, and has in fact been asleep most of that time. He doesn't have to be awake to do his job, after all.

Time of Arrival to Kaisou: early September
Items: Listen, his only worldly possessions are more skeletons, which he can't reasonably carry when shrunk to human size. He's got nothing.
Retained Ability: Manifesting what from a distance seems like a shaggy fur cloak, but from closer up appears to be made of whisps of darkness and something undefineable. It does nothing but cover him in this state.
themuseabandonsyou: (lyre)

QV | Orpheus (Hadestown) | OU

[personal profile] themuseabandonsyou 2022-09-04 04:33 am (UTC)(link)
Player Name: QV
Contact: [plurk.com profile] questionableveracity | quodVide#2951
Invited by: I can't be invited I'm already here
Other Characters: Claude von Riegan

Character Name: Orpheus
Canon: Hadestown
Canon Point: Post-canon
History: Here!!

Personality:
  • Optimism - Orpheus is repeatedly described in canon as being able to "see how the world could be, in spite of the way that it is," which is touted as one of his greatest virtues and something that attracts people to him in addition to his musical talent. As a dreamer by nature, he sees the best in people, trusting Persephone to provide for the world despite her long absences and moving through life with a bright-eyed sort of confidence that everything will work out if people just work together and show each other kindness. While on a surface level this may seem to be at odds with the crucial end of his escape from Hades, the great tragedy of his story comes in the form of a single moment of weakness brought on in part by distrust in Hades's letting them go but mostly by intense guilt for having left Eurydice to fall into the Underworld to begin with and doubt in his worthiness as her partner. Ultimately it's more his insecurity in himself rather than the world around him that leads him to turn back and doom Eurydice back to Hadestown than shaken faith in the world around him. As he comes from post-canon, this failure on his part has done a number on his self esteem and given him a severe guilt complex, but not necessarily his faith in other people.
  • Empathy - As mentioned earlier, Orpheus tries to see the best in people wherever he can, but where he can't he still makes an attempt to understand the other person's point of view. While it would be easy for him to simply hate and fear Hades for the suffering to which the latter has put his subjects in the Underworld, Orpheus is able to reach out to him and ultimately unharden his heart some by appealing to their common fear of losing their wives to a world where they can't follow. While it takes him until the third iteration of Epic to truly understand, he cottons on to Hades's intense loneliness and attempts to fill the void with his various projects as early as seeing him arrive to take Persephone back early in Way Down Hadestown, and similarly expresses concern over Persephone's growing reliance on revelry and alcohol to distract from the misery that her marriage now brings her. On a more positive note, he also is able to glean from Eurydice's demeanor her intense loneliness as covered in Any Way The Wind Blows, and a large part of his motivation in approaching her aside from his own instant infatuation is wanting to help solve that in whatever ways he can.
  • Naivete - Returning to Orpheus's optimism for a moment, his easy confidence in the goodwill of others and the inherent fairness of things easily turns to an almost simplistic misunderstanding of how things really work. Case in point, his certainty that spring's return will immediately fix all of his and Eurydice's and the world's problems, which leads him to fixate on trying to solve that to the exception of all other concerns. Arguably this comes in part from his somewhat sheltered upbringing, with his knowledge of the wider world largely coming from epic stories where solutions are straightforward and heroic rather than his own personal experience.
  • Obliviousness - Orpheus is also somewhat oblivious to things like social cues and the world outside whatever his current focus is, as briefly touched on before. He has a tendency to say whatever's on his mind regardless of whether it's inappropriate or weird - asking a girl he's never met to marry him after being explicitly warned not to come on too strong, and later missing Hermes's disapproval and attempts to hint at her fate after he neglects her in order to work on his song. He means well, but certain things just go over his head. Again, it's hinted that this has to do with his having a somewhat sheltered upbringing, being raised on stories of the Gods and mythic heroes but not much deep social interaction.
  • Devotion - On top of all of this, Orpheus is also an intensely devoted individual. This is most obvious in his journey into the Underworld, all done for the sake of Eurydice home, but it's also apparent in his actions before then. Pouring all of his efforts into writing his song may not have been a good idea, ultimately, but his intention was to make a world where she'd feel safe and secure in a way she hadn't before. He loves Eurydice deeply and will do virtually anything for her, being quick to cast aside any doubts about their relationship even when it's revealed that she left for Hadestown of her own volition. His dismay over her having signed a contract with Hades is not being upset with her, but with the situation that lead her into it and the difficulty it poses in bringing her home, as well as with himself for allowing it to get so bad.
Time of Arrival to Kaisou: Immediate
Items:
  • Clothes (Shirt, pants, underwear, suspenders, socks, boots, bandana)
  • Acoustic guitar (everyone calls it a lyre but it is in fact a guitar)
  • A backpack containing:
    • A change of clothes
    • One of Eurydice's rings
    • A votive candle featuring an image of Hermes
    • A journal half-filled with songs and poetry
Retained Ability: Charming non-hostile animals by singing or playing music.

(no subject)

[personal profile] themuseabandonsyou - 2022-09-04 04:45 (UTC) - Expand

Page 6 of 8