kaisoumods: (Default)
Kaisou Mod Account ([personal profile] kaisoumods) wrote2021-12-31 10:38 am

Applications


Applications
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OLD PAGE. GO TO THE CURRENT APP PAGE HERE

Okay so application is a very strong word and not entirely accurate, but it's a term we all know so bear with me. This is the page where you officially submit your character information for the game! Apps will not really be judged on its contents but more making sure everything fits into the setting of the game. If you want more information on the setting, please check out the FAQ!

How do I join the game?
This app page is currently open! Apps can be submitted by players at anytime. Apps are reviewed by the mod on Sundays.

To join the game, the only big thing is you'll require an invite from another player. Players can invite up to 2 people per month. Just be sure to list their name and have the person confirm that they did invite you either by contacting the mods directly or commenting to your app. Apps that do not have a invitation confirmation will not be looked at by the mods. If a confirmation does not come within two Sundays of the app's submission, it'll be automatically rejected.

A new player must be in the game one full month from their app acceptance date before they can invite another player (meaning if their app was approved on September 18th, they can invite people starting October 18th). This is so the new player has a chance to get acclimated to the game and community enough to assist any friends they later invite to the game.

Players who were in the game but who dropped/were swept will not need an invite to rejoin the game for up to one month after their drop date. After that month, they will require an invite to rejoin.

Once you submit your app, you'll get a welcome comment confirming that everything is a-okay. The only times I'll ask for revisions is if there needs to be a fix with power purchases or possessions.

Is there a player cap?
There is a player cap! Kaisou allows a total of 75 players. Should we ever reach cap, apps will close until openings become available.

PLAYER SLOTS: 46/75 filled.

What kind of characters do you allow?
Most things! Canon characters, Original characters, CRAU, AU characters - the list goes on. Double characters are also allowed so long as the doubles are notably different from one another (examples: MCU Peter Parker and Into the Spider-verse Peter Parker would be fine as they are two clearly different interpretations of the character. Alternatively, a canon version of a character and an AU version of the same character would be fine as long as the AU causes a notable difference in the character). Customizable protagonists and characters from canons with different story routes are allowed, and any characters with differing story routes would be considered AUs from one another.

The only requirement for a character is that they do require a consistent canon history. This is because many of the plot events and mechanics deal with memories and connections to their previous life (or current life if an OU). If you wish to app a mascot character that doesn't have a specific canon background (a vocalid, clippy, the trix rabbit, etc) - you are welcome to write an OC that's inspired by the character with a clear established background to work from. Characters who have multiple canon iterations (like Link from Legend of Zelda or Sonic the Hedgehog) will need to pick a single iteration to pull their canon background from. Characters must also have been properly introduced (not just a quick cameo) in their canon for at least one month at the time of apping.

How many characters can I play at a time?
You can play up to four active characters at a time! Only two of these characters are allowed to be Original Universe and there is a player cap of 25 OU players.

OU PLAYER SLOTS: 24/35 filled.

At the start of each month, we will make sure there are at least 2 OU player slots open whether it be through drops, or adding extra slots. But to keep from one cast from dominating the limited OU slots, there is a OU cast cap of 6 characters per cast. There's no cap on AUs from the canon at this time, just OUs!

Casts near Cap:
Final Fantasy XIV - 6/6, OUS CAPPED

How frequently can I submit an app?
There is no time restraint on the first two characters you app. If you join the game with the intent of playing two characters, you can app them both immediately or wait it out! However after you app your second character, you will require to wait one month between each new character app (so if you app your second character on March 2nd, you will need to wait until April 2nd to app a new character).

What type of characters can I play in this setting?
You have three options for characters!
  • Normal Modern AU: These characters have lived normal lives in a modern Earth setting, completely oblivious to anything strange up until their entry into the game. Anything in their backstory should be events that could reasonably happen in the real world. Upon acceptance, Normal AUs will be allowed to pick one free regain (canon regain or an elemental power) worth up to 3 points that will come into effect after they join the game.

  • Paranormal Modern AU: These are characters who have grown up in a modern Earth setting, but throughout their lives have experienced supernatural occurrences. These characters will get 3 extra points when they app to use for powers that the acquired at some point in their lives (if they so choose). Characters are also allowed to be apped as possessed status. Please refer to the FAQ for more information on that!

  • Original Universe Characters: Characters who hail from their original world and find themselves waking up in this world. These characters will not lose any memories, and are allowed to have any items that would reasonably be on their person when they arrive. They are allowed to retain one ability that's been weakened to beginner levels, otherwise they've been completely depowered.


Applications
Please fill out the corresponding application and comment below! Subject should be "PLAYER NAME | CHARACTER NAME | APP TYPE".

Normal Modern AUParanormal Modern AUOriginal Universe



code bases by tricklet
fionnuisce: (and lead me straight to your heart)

Lord El-Melloi II/Waver Velvet | Fate/ [noncanon AU] | OU

[personal profile] fionnuisce 2022-08-01 07:59 pm (UTC)(link)
Player Name: Nao
Contact: [plurk.com profile] lollichop | Nao#9016
Invited by: Jen
Other Characters: N/A

Character Name: Lord El-Melloi II/Waver Velvet
Canon: Fate/ [noncanon AU]
Canon Point: 2003; nine years after the Fourth Holy Grail War.
History: Waver's history is essentially the same up until the beginning of the Fourth Holy Grail War; a third-generation mage with little talent, but the first of his family to take magecraft and its practice seriously. Humiliated by his status-quo defying theories, he stole a catalyst intended for his teacher and entered the Holy Grail War out of spite and seeking recognition.

Which is where things divert; the stolen relic was tied not to Iskandar, but Lancer-class Diarmuid ua Duibhne. (Waver would later learn his teacher had meant to summon a Saber, but Waver himself either lacked the magical aptitude or was beaten to the class' role being filled by Arturia Pendragon.) Settling into Fuyuki and taking up residence in an abandoned Japanese-style estate--canonically, the future Emiya home--he confessed to Lancer that he'd stolen the relic to summon him and wasn't even sure of the heroic spirit's name. Assured this wouldn't be a problem and in fact proved strategically wise since Waver couldn't be forced to give information he didn't know, the two entered into the war in a brief encounter with Kayneth's Berserker, interrupted by Archer and his apparent Master, Irisviel. Escaping from that largely unscathed, the team laid low for a short while as Waver accidentally located Caster's underground lair in a cursory test of the local river water searching for magical energy.

...He swiftly wished that he hadn't once they discovered it, alongside Gilles de Rais' handiwork and vivisected half-dead Master (Kariya Matou). In his shock and his Servant's disgust, they set the workshop aflame and Lancer delivered a mercy kill to Kariya rather than allow him to continue suffering. Though Waver offered a horrified kneejerk rejection of the latter, Lancer clearly outlined a simple concept to him: that in doing what was 'right', often someone else would be hurt, and that no matter what action needed to be taken in the name of doing the right thing, it needed to be done with conviction and without regret.

Shortly following that, Caster himself made an appearance in the form of a terrible summoned monster on the Mion River, and with it came the multi-formed Assassin and their rogue master (Ryuunosuke Uryuu) bent on keeping the unknown terror in the river from being stopped. Waver and Lancer split up, with the former looking for a weak point or position from which Lancer could attack the creature safely while the latter was ordered to kill Assassin's Master and cut off the problem at its head. Instead, Waver ran into Irisviel von Einzbern when she saved him from smaller familiars split off from Caster's monster, and Tokiomi Tohsaka who cast fire magic to immolate the rogue Servants before their Master was killed. At the same time, Lancer was beaten to the punch of killing Ryuunosuke by a distant figure on the river (Kiritsugu Emiya) with a sniper rifle, then immediately caught up in a fight against Berserker once more. The latter was distracted by the presence of Saber, driven into a frenzy and taking control of Archer's golden airship to crash it into both Saber and the monster. This resulted in little more than a very angry Archer, Waver calling Lancer back to his side moments before Gilgamesh unleashed Enuma Elish on the monster as well as a good chunk of the river, destroying both.

Extremely disheartened by how demonstrably out of his league he was, Waver went into town the next day to restock and collect himself--only to meet Irisviel and Gilgamesh at a cafe in the shopping district. Neither willing to start a battle in broad daylight so soon after the Mion River calamity, the four exchanged civil words on the Masters' side and slightly more cutting remarks between the two Servants. As it was, they parted without much understanding of each other; Irisviel unable to discern so much as Waver's name, and Waver still shaken after what he perceived as a tactical exchange between Masters.

That evening, he and Lancer held a long discussion over what this war really was; Waver expressing guilt that his incompetence was holding Lancer back from winning the Grail, and Lancer soundly reassuring him that the knight's wish was already fulfilled. Waver began to understand they had both desired the same thing: recognition. Waver sought to be noticed and praised for his talents, and Lancer wished to prove his loyalty in fighting for a Master worth following. They exchanged words on what it meant for one to be afraid and continue onward regardless; that putting one's life on the line for a cause they believed in and still failing did not make their death a meaningless thing.

Deciding that he wanted to understand such a perspective, Waver resolved to continue the war to whatever ending and finally pieced together the true name of his Servant in the process. Carrying onward from there, the two planned to finish the war however they were capable, even knowing it was more than likely a losing battle.

Their next conflict was with the mad knight Berserker and his Master, Waver's hated teacher Kayneth. Separated during the conflict, Waver was left to contend with his fellow Master while Lancer fought against Berserker. Despite his best attempts Waver was wildly outclassed and suffered a broken leg while trying to stall to give Lancer time to win. Threatened with death unless he forced his Servant's suicide, Waver made the choice to presumably give up his own life for a victory instead: ordering Lancer to defeat Berserker with a Command Seal and letting Kayneth have the opportunity to kill him. Empowered by both the seal and his understanding of his Master's trust in him, Lancer quickly defeated Lancelot with his Noble Phantasm and cut down Kayneth before the latter could follow through on his threats.

Awakening a few days later and trying to recover from a broken leg with what little healing magic he knew, Waver encouraged his worried and self-blaming Servant by admitting Lancer had done everything exactly according to Waver's expectations; he thanked his Servant for doing the impossible, confessing that he knew Lancer's true name and that Diarmuid ua Duibhne being killed by a second lord was so unthinkable that Waver would have risked and sacrificed his own life to avoid it.

Despite Waver's injury and lack of ability to truly heal it, they continued onward as they'd promised and lived to the last night of the war; confronted by Saber who had been compelled by Command Seals to kill all enemy Servants and become a murderous puppet as a result. After being narrowly saved by Gilgamesh provoking Saber, Waver used his last Command Seal--telling Diarmuid to do what he thought was right while also swearing to become someone worth following if he survived the war. Diarmuid's own decision was to assure Waver that he exemplified the code of the Fianna, the two went as far as the war's last battle, being caught in range of a fight between Kiritsugu Emiya and Kirei Kotomine; the Masters of Archer and Saber respectively. Ultimately the two commanded their Servants to unleash their Noble Phantasms--Enuma Elish to destroy the Grail, and Excalibur to destroy Archer. Caught in the crossfire, Lancer was severely wounded protecting Waver and withdrawing from the ensuing cataclysmic damage; despite Waver's attempts at healing magic, he bid his Master farewell and vanished.

The Greater Holy Grail manifested only briefly, in an incomplete form that burned and ravaged a chunk of the Fuyuki residential district centralized on the Tohsaka estate. Having been knocked out by the initial explosion of the cataclysm, Waver awoke to a fiery hellscape and a panicked woman hurriedly healing the burns and wounds he'd sustained--Irisviel, having emerged from the Lesser Grail due to a combination of Archer shattering it and her own desire to exist. Unable to locate Kiritsugu or any living person other than Waver, the two escaped the Fuyuki disaster as the apparent only survivors of the war. Returning to the Einzbern compound with Maiya only to steal retrieve Ilyasviel, the three lived in the castle in Fuyuki; after learning healing and combat magic from Irisviel, Waver returned to the Clock Tower two years later. Before he did, he promised the fugitive homunculus one thing: the disaster of the Fourth War would never be repeated, even if he had to stop the ritual with his own two hands.

Upon going back to the Clock Tower and gaining a teaching position at twenty-one, he approached the Archibald family and their young heir, Reines El-Melloi Archisorte, negotiating a deal with her. He would take Kayneth's place and save the family from their debts as well as the war of succession they were going through, as well as act as Reines' tutor and all else she required. In exchange, she would allow him to compete in the Fifth Holy Grail War if one took place in his lifetime.

Becoming Lord El-Melloi II, this was the first of many such connections Waver sought to make. He became known as a brilliant and well-liked teacher over the next handful of years, many of his students misfits like Flat Escardos or less powerful heirs of powerful families like Caules Forvedge. On the darker side of things, he keeps a few other contacts handy--most notably, befriending a necromancer named Kairi Shishigou in the hopes of learning more about curses and whatever the terrible substance was he'd witnessed in the Greater Grail. In secrecy, he keeps in close contact with Irisviel, Maiya, and Ilya; as friends, family, and to keep ahead of when the next Holy Grail War might happen unexpectedly.

When that day comes, his most important connection will be the final one to end the wars for good, thanks to a small catalyst worn around his neck for the past nine years.

Personality: While having grown considerably from the brash and temperamental child he once was, Waver does tend to have a short fuse he tries to keep under control. He's a very easy person to provoke, but usually manages to calm down before doing anything stupid. When it comes to matters of teaching, he's patient but incredibly strict; Waver has a sharp eye for a student's capabilities, and doesn't accept anything less than their hardest work and best efforts. While he can be harsh, he'll never push someone past their limits--his goal is to get his students to surpass all expectations themselves.

Though he can appear and act overly serious at times, outside of a professional capacity he's often laid back and prone to accepting difficult situations while looking for a way to turn them around; in the Fuyuki fire nine years ago, he set aside his own panic in favor of helping Irisviel, and in more recent years deals with the occasional assassination attempt as what he calls a 'mild occupational hazard'. While he's capable of panicking should a situation be dire enough, more often than not he compartmentalizes those feelings and replaces them by reminding himself of what kind of person he needs to be: a knight worth following. At times he compartmentalizes a little too much; years in the Clock Tower having forced him to shape himself into a 'mage' more than a 'person'; that is to say, what a brutal society demands rather than what he actually is. The divide between 'Lord El-Melloi II' and 'Waver Velvet' is a sharp one, and to his own detriment he relies on the former to protect himself in times of high crisis. That said, his determination is second to none; no matter how difficult a task or battle might appear, he'll see it done or at least survived through with minimal problems. Giving up on even the impossible is an unthinkable concept to him.

Even with a short temper and reliance on a cold and harsh persona, Waver is an incredibly compassionate person; he regards both Einzberns as well as Maiya to be like family to him, and the dismantling of the Grail is a task undertaken as much for them as it is for anything else. If his students were ever to be in danger they couldn't resolve on their own, he would tear apart heaven and earth to protect them--even if he's more than a little prickly towards one or two. As for Reines, while his deal with her was a selfish one by his own admission, he did genuinely want to help--having been directly responsible for Kayneth's death, the family's struggles were his own mistake to rectify. Though their relationship is a complex one, he does care for and regard her as a sister of sorts as well.

Above all else, love and loyalty are the most vital things to him: to live caring about others, to never go back on his word, and to live and die for a worthwhile cause.

Time of Arrival to Kaisou: Upon acceptance
Items:
- His current outfit
- Pendant (silver chain and shard of ivory)
- A cane with a concealed blade at the base.
- Small vial of mercury stored in the cane's handle
- Amount of metal wire about the size of a (small) piano wire coil.

Retained Ability: Thaumaturgy - the ability to channel magical energy through metal wire to manipulate it for methods of attack or restraint. Even at full power Waver isn't capable of an intricate shape like this, so 'beginner' levels would put him at just being able to control the basic wire itself without having it take any particular form.
Edited 2022-08-01 19:59 (UTC)
eternalfuture: (Default)

[personal profile] eternalfuture 2022-08-01 08:59 pm (UTC)(link)
Confirming the invite!
fionnuisce: (like a rose that blooms and grows)

[personal profile] fionnuisce 2022-08-07 12:16 am (UTC)(link)
Thank you, this is the journal!