Player Name: Saffy Contact: Discord: saffy#0318; fonfabre Invited by: N/A Other Characters: Amal Vasiya
Character Name: Garnet til Alexandros XVII / "Dagger" / Sarah Canon: Final Fantasy IX Canon History:You know the drill.
Canon Personality:
Garnet plays the part of a pretty princess well. She's shown tearful in the opening movie, dressed up for a fun time but only sorrowful, and she barely says a word until the protagonist is introduced to her properly. She's polite and mature-- right down to her extremely articulated speech-- and reserved, a perfect centerpiece to Brahne's beloved kingdom. It's difficult to believe she is only sixteen.
Yet mere minutes into the game, Zidane also bears witness to her strong will as she takes his hands and demands that he kidnap her. This is just one of many twists in Garnet's personality. She is a princess, yes, but she is not the stereotypical damsel of Final Fantasy past. Her thoughtful demeanor covers the sharp wit of a girl who planned her escape for weeks. She is prone to losing her temper, of course. She fumes at Zidane for his roguish manner and indiscretions, like when he pokes her butt on the airship. He's still a guy, after all. But she does warm up to him eventually, and her anger isn't the sort to stick around.
Though she was educated and raised by the loving hand of her late father, as well as Doctor Tot, she is nonetheless sheltered. She understands the basics of how many things work because she has read about them, but small talk and casual conversation are entirely alien to her. She realizes she needs to blend in not long after they leave the castle, though, and that's how she gets the name "Dagger"-- from Zidane's curious weapons. This dagger frees her from her royal persona but only in a small way, at first.
For one used to moving in court circles and being paraded in front of audiences, she can be deceptively shy. The first part of her character arc demonstrates that Garnet is stubborn enough to dose her own friends to make an escape, and she's certainly good at reading people. But it also shows that she's prone to hiding her problems and will only trust herself and (maybe) her bodyguard with her troubles. It takes a lot to get her to open up, though she'll readily listen to others' issues and counsel Vivi.
This comes to a head later on when she discovers the truth of her birth. Despite having no true blood relation to Queen Brahne, she is still expected to lead in the absence of her corrupted mother. Her first days as queen end in complete and utter pandemonium: Alexandria is destroyed, Alexander the eidolon is killed, and Garnet is left utterly powerless. Yet rather than opening up about her grief or how much she loves her adoptive mother still, she goes completely mute and is unreliable in battle as a result. More than half her spells don't work. She's broken in every way, and she feels guilty because it was her power that ruined everything. Her summons were used to destroy Burmecia, Cleyra, and Lindblum. There's no getting around it.
(It's my fault! I never should have run away from home!) (I got everyone involved in this: Zidane, Vivi, Steiner... everyone...) (Had I stayed with Mother, maybe I could've stopped her.) (... It's all my fault.) (I shouldn't have assumed the throne...) (I thought I could make amends, but...) (... I've only brought misery to everyone.) (... What am I going to do now?)
But she does still believe in promises. As Garnet and her friends work to restore some peace to the world, she begins to believe in her vow again, and she learns that serving a country has nothing to do with royal blood. She loves her people dearly and will do anything to save them... and they love her back. Zidane is especially important in this because he tells her that the important thing is the desire to change.
After Garnet cuts her hair and lets go of her guilt-- again, with Zidane's dagger-- she focuses on what she wants to be to her people... and to her friends. At this point she's definitely fallen in love with Zidane, but she isn't concerned with him being lower-class or anything. Her concern is that he won't be able to come home. She throws herself wholeheartedly into halting Garland and Kuja's wicked schemes, even when it makes the future uncertain. She wants to rebuild Alexandria better than before. She wants to see the other countries restored to their former glory. She wants to see Zidane happy with his found family. She lends him her quiet strength when he needs it most.
"Just like you protected us..." "We want to protect you."
Even though she's no longer frozen by despair, Garnet still has shadows that haunt her step. She wants to become stronger so that no one is hurt on her account-- something that happens quite frequently as royalty. And a part of her still worries that she won't be a good queen, that she could somehow fall to the same terrible decision-making that her mother did. She has a tendency to hold onto the past, too; her repressed memories of her birthplace's destruction manifest in nightmares and flashbacks that leave her unconscious.
Garnet is tested by her adventure and a legacy of loss. She loses Zidane in those last frantic moments at the end of the world, but she doesn't break. She knows they're tied to one another and he'll always, always be a part of her memory. This is what she has learned about what it is to live, and what it is to die.
"... You've done so much for us." "If it weren't for you, I probably would've led a meaningless life." "With you, I was able to see so much of the world and meet so many people." "We faced many hardships, too... but... I think I finally know what's important." "I'm so fortunate to have met you. I'll never forget our trip together." "Promise me one thing... Please come back."
Despite asking for Zidane to promise her, she comes to the conclusion that she must let go of the past like he taught her. She can't keep mourning him, or Vivi, or her various family members that she's known and lost or never known at all. It isn't a matter of giving up hope-- hope shines brightly within them all-- but the cycle of life and death requires one to move on.
AU History: Born Garnet de Alessandro, Garnet comes from old money on her mother's side. It's an old design house from Italy (think Versace, or something). Her father's family is a bit more strange, with at least one younger cousin living stateside (Eiko) who practices old magic and was raised by witchy lesbians. Wanting to chase her dream of theater, Garnet transferred away from the fancy European college she was expected to attend and decided to join her father's extended family in Kaisou. She's 19 and ready to learn how real people live!
The women of her father's family have a long history of being 'channelers'-- either voicing the will of the spirits as mediums (seeing/hearing ghosts/spirits etc), or willingly becoming possessed... Garnet doesn't know very much about this yet, but she has the same power. What set her on this path was a close encounter with an old spirit when she got lost in the woods, and fell down a ravine. A kindly old man called out to her and led her out unharmed. She only remembers a big, bushy beard and kind purple eyes, as she was very young at the time. She thinks this is the spirit Santa is based on, as a funny aside.
AU Personality Differences: Despite being sheltered, she's even more spunky and headstrong, but still very much the kind and caring princess people may know.
Element: N/A (Light, eventually) Purchased Powers: Detect if something is magic, general information about strength/element, and potentially pick up the source of the magic (aka think magic signature). In this case it manifests as being able to talk to ghosts/spirits/the like.
Saffy | Garnet/Dagger | Paranormal AU
Contact: Discord: saffy#0318;
Invited by: N/A
Other Characters: Amal Vasiya
Character Name: Garnet til Alexandros XVII / "Dagger" / Sarah
Canon: Final Fantasy IX
Canon History: You know the drill.
Canon Personality:
Garnet plays the part of a pretty princess well. She's shown tearful in the opening movie, dressed up for a fun time but only sorrowful, and she barely says a word until the protagonist is introduced to her properly. She's polite and mature-- right down to her extremely articulated speech-- and reserved, a perfect centerpiece to Brahne's beloved kingdom. It's difficult to believe she is only sixteen.
Yet mere minutes into the game, Zidane also bears witness to her strong will as she takes his hands and demands that he kidnap her. This is just one of many twists in Garnet's personality. She is a princess, yes, but she is not the stereotypical damsel of Final Fantasy past. Her thoughtful demeanor covers the sharp wit of a girl who planned her escape for weeks. She is prone to losing her temper, of course. She fumes at Zidane for his roguish manner and indiscretions, like when he pokes her butt on the airship. He's still a guy, after all. But she does warm up to him eventually, and her anger isn't the sort to stick around.
Though she was educated and raised by the loving hand of her late father, as well as Doctor Tot, she is nonetheless sheltered. She understands the basics of how many things work because she has read about them, but small talk and casual conversation are entirely alien to her. She realizes she needs to blend in not long after they leave the castle, though, and that's how she gets the name "Dagger"-- from Zidane's curious weapons. This dagger frees her from her royal persona but only in a small way, at first.
For one used to moving in court circles and being paraded in front of audiences, she can be deceptively shy. The first part of her character arc demonstrates that Garnet is stubborn enough to dose her own friends to make an escape, and she's certainly good at reading people. But it also shows that she's prone to hiding her problems and will only trust herself and (maybe) her bodyguard with her troubles. It takes a lot to get her to open up, though she'll readily listen to others' issues and counsel Vivi.
This comes to a head later on when she discovers the truth of her birth. Despite having no true blood relation to Queen Brahne, she is still expected to lead in the absence of her corrupted mother. Her first days as queen end in complete and utter pandemonium: Alexandria is destroyed, Alexander the eidolon is killed, and Garnet is left utterly powerless. Yet rather than opening up about her grief or how much she loves her adoptive mother still, she goes completely mute and is unreliable in battle as a result. More than half her spells don't work. She's broken in every way, and she feels guilty because it was her power that ruined everything. Her summons were used to destroy Burmecia, Cleyra, and Lindblum. There's no getting around it.
But she does still believe in promises. As Garnet and her friends work to restore some peace to the world, she begins to believe in her vow again, and she learns that serving a country has nothing to do with royal blood. She loves her people dearly and will do anything to save them... and they love her back. Zidane is especially important in this because he tells her that the important thing is the desire to change.
After Garnet cuts her hair and lets go of her guilt-- again, with Zidane's dagger-- she focuses on what she wants to be to her people... and to her friends. At this point she's definitely fallen in love with Zidane, but she isn't concerned with him being lower-class or anything. Her concern is that he won't be able to come home. She throws herself wholeheartedly into halting Garland and Kuja's wicked schemes, even when it makes the future uncertain. She wants to rebuild Alexandria better than before. She wants to see the other countries restored to their former glory. She wants to see Zidane happy with his found family. She lends him her quiet strength when he needs it most.
Even though she's no longer frozen by despair, Garnet still has shadows that haunt her step. She wants to become stronger so that no one is hurt on her account-- something that happens quite frequently as royalty. And a part of her still worries that she won't be a good queen, that she could somehow fall to the same terrible decision-making that her mother did. She has a tendency to hold onto the past, too; her repressed memories of her birthplace's destruction manifest in nightmares and flashbacks that leave her unconscious.
Garnet is tested by her adventure and a legacy of loss. She loses Zidane in those last frantic moments at the end of the world, but she doesn't break. She knows they're tied to one another and he'll always, always be a part of her memory. This is what she has learned about what it is to live, and what it is to die.
Despite asking for Zidane to promise her, she comes to the conclusion that she must let go of the past like he taught her. She can't keep mourning him, or Vivi, or her various family members that she's known and lost or never known at all. It isn't a matter of giving up hope-- hope shines brightly within them all-- but the cycle of life and death requires one to move on.
AU History: Born Garnet de Alessandro, Garnet comes from old money on her mother's side. It's an old design house from Italy (think Versace, or something). Her father's family is a bit more strange, with at least one younger cousin living stateside (Eiko) who practices old magic and was raised by witchy lesbians. Wanting to chase her dream of theater, Garnet transferred away from the fancy European college she was expected to attend and decided to join her father's extended family in Kaisou. She's 19 and ready to learn how real people live!
The women of her father's family have a long history of being 'channelers'-- either voicing the will of the spirits as mediums (seeing/hearing ghosts/spirits etc), or willingly becoming possessed... Garnet doesn't know very much about this yet, but she has the same power. What set her on this path was a close encounter with an old spirit when she got lost in the woods, and fell down a ravine. A kindly old man called out to her and led her out unharmed. She only remembers a big, bushy beard and kind purple eyes, as she was very young at the time. She thinks this is the spirit Santa is based on, as a funny aside.
AU Personality Differences: Despite being sheltered, she's even more spunky and headstrong, but still very much the kind and caring princess people may know.
Element: N/A (Light, eventually)
Purchased Powers: Detect if something is magic, general information about strength/element, and potentially pick up the source of the magic (aka think magic signature). In this case it manifests as being able to talk to ghosts/spirits/the like.