Player Name: Effy Contact: PM | Plurk: mollymauktealeaf | Discord: foggytealeafs Invited by: TF Other Characters: N/A
Character Name: Edward Kenway Canon: Assassin's Creed Canon Point: Sequence 11, after Mary Read's death Age: 28 Birthday: March 10, 1693 History:AC wiki article.
Personality: - Ambitious. Edward, at the start of his journey, wants nothing more than to become a man of quality, with riches aplenty, and to return home to his wife Caroline as someone who can not only keep a roof over her head, but keep her in a grand, lavish lifestyle. To this end, he's willing to do whatever it takes to climb to the top of the mountain, up to and including seeking out a seeming myth such as the Observatory in the belief that its supposed abilities will make him and the pirates of Nassau rich beyond their wildest dreams. It takes almost the entire game before Edward realizes how his relentless treasure-seeking has pushed him too far and alienated all his loved ones from him. - Stubborn. When his mind is fixed on a goal, Edward will stop at nothing and do anything to achieve it. While his determination is an admirable trait, he can very easily tip over into spiteful stubbornness, his vision narrowed down to this one thing he's chasing after on the horizon, even as all his loved ones try to talk sense into him. His desire to become a man of wealth and quality makes him greedy and selfish, putting his own betterment first above almost all things. His desire to find the mythical Observatory and become rich beyond his wildest dreams pushes him to take riskier and riskier actions that alienates his friends and his crew from him, and leaves him alone in the world, a captain without a ship. - Jovial. Edward is a friendly fellow, and when he's not intimidating people into surrendering all their cargo or sneaking around killing people, he's a witty, cheery sort of person, the kind you could grab some rum and shoot the breeze with. He's charming enough that he can get in good with almost anyone, so long as they don't know him better. He's even affable enough to joke around with a man who killed his captain at the start of the game, greeting him with a laugh and a little ribbing as he stumbles onto the beach. (And then he kills him after the guy shoots at him, so Edward's affability is limited to those who don't try to kill him outright.) He's friendly to a great variety of people across the game, from his ex-slave quartermaster to the barmaid at the local tavern to his fellow pirate captains—on a one-on-one interaction, he's not about to start a fight if he can just talk them around. - Loyal. The thing that redeems Edward is he is goddamn loyal to his people. He's a pirate captain who's faithful to his wife back in Bristol (barring the occasional prostitute), and who's loyal to his crew and fellow pirates, often coming to their rescue against Spanish or English guards. He doesn't begrudge his quartermaster Adéwalé for leaving him to be captured, because he knows Adé was trying to protect the Jackdaw from Edward's bad decisions. He sneaks through a prison full of guards with only one other person helping him out to save Mary Read and Anne Bonny. He does his very best to save Thatch from getting killed, and it hits him hard when he's not able to. He doesn't tell anyone that James Kidd is actually Mary Read, and doesn't even think to use this against her. This also means he is fucking furious when he's betrayed, nearly killing Charles Vane and actually killing Ben Hornigold, who were both fellow pirates, the latter having served as a mentor figure for Edward before he turned to pirate hunting. - Reckless. Edward is often first to board an enemy ship, cutlasses in hand, to cut down resistance. He thinks nothing of scaling sheer walls and rickety old ruins to get to his goals, nor of jumping off high walls to land in haystacks far below. A side activity in the game is just hand-to-hand bar brawls with thugs that far outnumber him. Edward knows what he's capable of, is confident in his skills to the point of sheer cockiness, and is absolutely happy to prove it. The hell of it is, he is that good at what he does, he just also doesn't seem to really consider the idea that he might fail in the process, or at least that succeeding at his goals won't be everything he thought it was. - Clever. Edward is the helmsman, navigator, and captain of the Jackdaw, as well as the master of a fleet of ships that comprise something of a trade empire, so you know he can juggle the required numbers and plan a route well enough. The optional objectives, and the sheer amount of tailing missions in gameplay, also tell us that Edward tended to take a stealthier, sneakier approach to solving his problems, often preferring to not start a fight or even be noticed at all if he thinks the risks of the in-your-face approach outweigh the benefits. (He's even proud of his sneakiness, boasting to another pirate that he'll "barely ruffle a flea on [their enemies'] heads" before embarking on stealing the enemy's flag from their ship.)
Time of Arrival to Kaisou: Two days before app date. The canon point he's at, he's at a crossroads: his overarching goal for the whole game, the Observatory, has been snatched from his grasp by Bartholomew Roberts who traded him off to the English for the bounty on his head; he was just rescued by Assassins from months in prison; his friend Mary, who saw something good inside him despite his selfishness and greed, died in his arms as he was trying to rescue her from prison; his ship the Jackdaw is gone; he's just found out his wife, Caroline, is currently in a bad state; and he's realized that maybe his overwhelming ambition has fucked him over and left him all alone in the world with little to really show for it. His labyrinth has a piratical flair to it, I imagine, but it's also kinda desolate and ruined. Kinda like Edward's life at this very moment. Go ahead and fuck him up. Items: - Currently wearing Assassin robes, stolen from Duncan Walpole and heavily modified to suit Edward's needs. Has very good leather armor and four holsters for pistols. - Two hidden blades strapped to his forearms. - A blowpipe with five sleep darts and three poison darts that cause the victim to go insane and kill their allies before the poison stops their heart. - Two pouches for those darts. They have room for fifteen darts of each kind. Edward has not gone for a refill, clearly. - Four golden flintlock pistols. Very slow to reload. - Two scimitars. - A bottle of half-empty booze.
Retained Abilities:Eagle Vision, which allows Edward to see who's hostile to him (red), who's friendly (blue), who or what's important (gold), and where he can hide (white), so long as he's walking or standing still or not doing anything too strenuous when he opens it. There's no limit in gameplay as to how long he can hold it, and while he's holding it, he can tag and track up to ten enemies even through walls. This is...literally the only superhuman ability he has, unless you count "can somehow survive falls into haystacks from high up" which doesn't seem to count in ACverse. I'm happy to scale down the Eagle Vision and have it be regainable bit by bit.
Edward Kenway | Assassin's Creed | Original Universe
Contact: PM | Plurk: mollymauktealeaf | Discord: foggytealeafs
Invited by: TF
Other Characters: N/A
Character Name: Edward Kenway
Canon: Assassin's Creed
Canon Point: Sequence 11, after Mary Read's death
Age: 28
Birthday: March 10, 1693
History: AC wiki article.
Personality:
- Ambitious. Edward, at the start of his journey, wants nothing more than to become a man of quality, with riches aplenty, and to return home to his wife Caroline as someone who can not only keep a roof over her head, but keep her in a grand, lavish lifestyle. To this end, he's willing to do whatever it takes to climb to the top of the mountain, up to and including seeking out a seeming myth such as the Observatory in the belief that its supposed abilities will make him and the pirates of Nassau rich beyond their wildest dreams. It takes almost the entire game before Edward realizes how his relentless treasure-seeking has pushed him too far and alienated all his loved ones from him.
- Stubborn. When his mind is fixed on a goal, Edward will stop at nothing and do anything to achieve it. While his determination is an admirable trait, he can very easily tip over into spiteful stubbornness, his vision narrowed down to this one thing he's chasing after on the horizon, even as all his loved ones try to talk sense into him. His desire to become a man of wealth and quality makes him greedy and selfish, putting his own betterment first above almost all things. His desire to find the mythical Observatory and become rich beyond his wildest dreams pushes him to take riskier and riskier actions that alienates his friends and his crew from him, and leaves him alone in the world, a captain without a ship.
- Jovial. Edward is a friendly fellow, and when he's not intimidating people into surrendering all their cargo or sneaking around killing people, he's a witty, cheery sort of person, the kind you could grab some rum and shoot the breeze with. He's charming enough that he can get in good with almost anyone, so long as they don't know him better. He's even affable enough to joke around with a man who killed his captain at the start of the game, greeting him with a laugh and a little ribbing as he stumbles onto the beach. (And then he kills him after the guy shoots at him, so Edward's affability is limited to those who don't try to kill him outright.) He's friendly to a great variety of people across the game, from his ex-slave quartermaster to the barmaid at the local tavern to his fellow pirate captains—on a one-on-one interaction, he's not about to start a fight if he can just talk them around.
- Loyal. The thing that redeems Edward is he is goddamn loyal to his people. He's a pirate captain who's faithful to his wife back in Bristol (barring the occasional prostitute), and who's loyal to his crew and fellow pirates, often coming to their rescue against Spanish or English guards. He doesn't begrudge his quartermaster Adéwalé for leaving him to be captured, because he knows Adé was trying to protect the Jackdaw from Edward's bad decisions. He sneaks through a prison full of guards with only one other person helping him out to save Mary Read and Anne Bonny. He does his very best to save Thatch from getting killed, and it hits him hard when he's not able to. He doesn't tell anyone that James Kidd is actually Mary Read, and doesn't even think to use this against her. This also means he is fucking furious when he's betrayed, nearly killing Charles Vane and actually killing Ben Hornigold, who were both fellow pirates, the latter having served as a mentor figure for Edward before he turned to pirate hunting.
- Reckless. Edward is often first to board an enemy ship, cutlasses in hand, to cut down resistance. He thinks nothing of scaling sheer walls and rickety old ruins to get to his goals, nor of jumping off high walls to land in haystacks far below. A side activity in the game is just hand-to-hand bar brawls with thugs that far outnumber him. Edward knows what he's capable of, is confident in his skills to the point of sheer cockiness, and is absolutely happy to prove it. The hell of it is, he is that good at what he does, he just also doesn't seem to really consider the idea that he might fail in the process, or at least that succeeding at his goals won't be everything he thought it was.
- Clever. Edward is the helmsman, navigator, and captain of the Jackdaw, as well as the master of a fleet of ships that comprise something of a trade empire, so you know he can juggle the required numbers and plan a route well enough. The optional objectives, and the sheer amount of tailing missions in gameplay, also tell us that Edward tended to take a stealthier, sneakier approach to solving his problems, often preferring to not start a fight or even be noticed at all if he thinks the risks of the in-your-face approach outweigh the benefits. (He's even proud of his sneakiness, boasting to another pirate that he'll "barely ruffle a flea on [their enemies'] heads" before embarking on stealing the enemy's flag from their ship.)
Time of Arrival to Kaisou: Two days before app date. The canon point he's at, he's at a crossroads: his overarching goal for the whole game, the Observatory, has been snatched from his grasp by Bartholomew Roberts who traded him off to the English for the bounty on his head; he was just rescued by Assassins from months in prison; his friend Mary, who saw something good inside him despite his selfishness and greed, died in his arms as he was trying to rescue her from prison; his ship the Jackdaw is gone; he's just found out his wife, Caroline, is currently in a bad state; and he's realized that maybe his overwhelming ambition has fucked him over and left him all alone in the world with little to really show for it. His labyrinth has a piratical flair to it, I imagine, but it's also kinda desolate and ruined. Kinda like Edward's life at this very moment. Go ahead and fuck him up.
Items:
- Currently wearing Assassin robes, stolen from Duncan Walpole and heavily modified to suit Edward's needs. Has very good leather armor and four holsters for pistols.
- Two hidden blades strapped to his forearms.
- A blowpipe with five sleep darts and three poison darts that cause the victim to go insane and kill their allies before the poison stops their heart.
- Two pouches for those darts. They have room for fifteen darts of each kind. Edward has not gone for a refill, clearly.
- Four golden flintlock pistols. Very slow to reload.
- Two scimitars.
- A bottle of half-empty booze.
Retained Abilities: Eagle Vision, which allows Edward to see who's hostile to him (red), who's friendly (blue), who or what's important (gold), and where he can hide (white), so long as he's walking or standing still or not doing anything too strenuous when he opens it. There's no limit in gameplay as to how long he can hold it, and while he's holding it, he can tag and track up to ten enemies even through walls. This is...literally the only superhuman ability he has, unless you count "can somehow survive falls into haystacks from high up" which doesn't seem to count in ACverse. I'm happy to scale down the Eagle Vision and have it be regainable bit by bit.