Player Name: Espilan Contact: Espilan#0497 Invited by: I'm already here! :V Other Characters: Lita Elnaeus
Character Name: The Witch (no official name exists in canon; for the AU let's go with Katida Rhydderch) Canon: Dragon Marked For Death (DMFD official site, TVTropes page, infopost on character journal) Canon History: • The player character in DMFD is a member of the Dragonblood Clan, which worships the Astral Dragon Atruum, who had been on the losing side of a war between the Celestials and the Astral Dragons at some point in the distant past. Due to their association with Atruum, the Dragonblood Clan as a whole is looked down upon by most people and the Clan's members are usually treated as less than human. • Each of the game's initial four PCs have vaguely-defined personal backgrounds that simply explain who they are. In the Witch's case, she lived and studied magic in the Magic Kingdom of Litus prior to its fall (which is implied to be long before the events of the game itself, so, she's likely way older than she looks), but after the family member she had been living with passed, she chose to return to the Dragonblood Clan's village, only to find that... • The village was razed by the knights of Medius, and the Clan's oracle—the one with the strongest connection to Atruum—taken captive. As one of the few remaining members of the Clan after this event, the PC swears revenge against the kingdom, and Atruum grants them the power necessary to make this possible. Shortly after setting out on their quest, they learn that in order to gain an audience with the king, they need to build their reputation, so they become an Adventurer™ and start taking various odd jobs from people in order to do exactly that. Though they don't realize it until it's explicitly pointed out to them during the game's best ending, it eventually turns out that the specific reputation they've built is that of a total badass who will take on pretty much any job no matter how trivial or dangerous it is. • The PC eventually is invited to the castle to meet the king because he supposedly wishes to meet the Adventurer that everyone is talking about, and they accept this invitation with the intent to kill him. it turns out to be a trap and an attempt to kill them, and when they manage to fight their way out and confront the king, they never do get the opportunity they were waiting for; the king instead dies as the result of performing a ritual that was intended to grant him immortality, but unfortunately for him, his body could not handle it and also the Celestial that he and most people revered as a god was pretty mad about it. It is around this time that they also learn the fate of their oracle. • The PC later discovers that Atruum, who had previously claimed to have reflected upon his past and given up things such as war, is far less benevolent than they previously thought; his claims had been lies, and he had been waiting all along for the perfect opportunity to use the Clan to regain his power and continue his fight with the Celestials, and with the strength and power that the PC has accumulated, that opportunity has finally arisen. The PC then fights and defeats him to prevent him from consuming them to take the power they had gained, with subsequent events depending on how they defeated him. • Most of the possible outcomes of the battle with Atruum aren't great: depending on what you do, the game's three Bad Ends involve the PC either getting locked into an endless war with the Knights of Medius as a direct result of the king's death (the knights assuming that the PC did it, because why wouldn't they make that assumption about a Dragonblood), or taking the rest of Atruum's power for themselves and abandoning their humanity in the process in order to ensure he's no longer a threat to the world, or just straight up getting bodyjacked by Atruum after he was seemingly defeated because they made the stupid mistake of trying to use too much of his own power against him. The best ending is an explicit aversion of two of these, where the PC begins taking Atruum's power and almost loses their humanity in the process, and then after this is narrowly averted they escape from the knights (with help from several of the people they had helped before) instead of fighting back against them, and eventually set off to start a new life elsewhere and continue doing Adventurer things.
Canon Personality: (NOTE: this is a copy/paste from when I apped her to Daybreak Academy; while that was an AU game, the only thing that had really changed for her there was what, specifically, Atruum was.) • When she's acting with a specific goal in mind, she is quite persistent and will keep pushing on despite any resistance unless it becomes completely obvious that she isn't going to be getting anywhere. It's also rather hard to convince her to abandon any particular course of action unless you can make a really good case for her to do so, which can be a good or bad thing depending on the situation. • Though some situations will be difficult for her regardless because she has the physical strength of a wet noodle, she is able to adapt to most situations and will do so given any real opportunity to both assess the situation and adjust her approach accordingly. Granted, most of these adjustments thus far have tended to amount to using different magic that hasn't proven to be ineffective, but... • Despite everything (both the Bad Treatment and the Bad Decisions), she is still ultimately not a terrible person; though her personal goal of revenge against the king of Medius isn't exactly good (it should be noted, however, that the king is not a good person himself), she was intending to do it entirely for the family/friends/etc. that have been lost because of him, and she was willing to help other people out with their own things along the way despite not expecting very much in return. She won't go out of her way to cause problems for other people unless she believes she has reason to—if you leave her alone, she'll leave you alone. • She is very, very slow to trust due to having a history of being treated very poorly by anyone that is not already close to her; the Clan's reputation was not great, given their association with Atruum. Expecting such treatment to continue and considering it to be normal, she will expect the worst of people, and tends toward being suspicious of anyone that openly acts nice toward her unless they can outright prove their intent or it goes on long enough that she starts to actually accept that that's just the way they are. • Whether she acts on them or not, she tends not to let go of most offenses. Minor things like simply being insulted may go ignored because she's far more than used to that, but any seriously poor treatment (threatening/harming her, etc.) will be remembered and she will be on guard with the person or people responsible if she's put in a position where she has to deal with them again. • She barely has a sense of humor, if she even has one at all; expect her to Not Get It. For anything that she does actually Get, she'll tend not to really show it as she actively tries not to be too expressive, but usually this works a little too well and she ends up coming off as completely unamused, which can potentially lead to some misunderstandings.
AU History: • Katida was born and raised in Kaisou. Her parents were originally from Wales but moved to Kaisou themselves at some point in the years before she was born. Life's been completely normal thus far. • Her elementary school years were a bit rough on her; most of her classmates back then found her name kind of funny and she got teased for it a lot. It bothered her enough that she doesn't really like dealing with most of them much even now, and she also had developed a preference for having her first name shortened to "Kat" instead of it being used in its entirety. She'll accept "Kit" as a nickname too, but only from people she feels comfortable enough with. • Her mom's part of a pretty big family that does equally-big reunions every so often. Sometimes this means relatives coming to visit from overseas, and other times it means traveling abroad to visit them; it kind of depends on who wants to host the thing. • Katida met her cousin Robin during one such reunion and they hit it off pretty well. They've been friends and kept in touch ever since, and then sometime before the start of the current school year, Robin moved in with Katida's family after Katida's parents extended an invitation for her to do so; Robin sees being in Kaisou as an opportunity to learn more than she could if she was still back home, and Kat's parents decided to help give her that chance. • Katida is currently a high school junior. She does well in her classes but not perfectly, and is not presently involved in any extracurricular activities.
AU Personality Differences: • She is way less-stubborn, and also generally averse to conflict; she's unlikely to continue pushing things after encountering significant resistance unless it involves something she feels super strongly about. • Because her life is much better compared to what it is in canon, she doesn't have that whole revenge thing going on. • She was teased a lot as a kid and still expects to be picked on to some degree even now (either over her name, or over her interests; she's pretty into fantasy stuff) but she hasn't been treated anywhere near as badly as in canon. She's still generally wary around people because of this and doesn't really like dealing with them directly and will still get pretty mad if given any problems, but she also has an easier time with trusting people as long as they don't give her problems. • She actually has a sense of humor (unless it involves her name) but still tries not to react too strongly to things she finds funny.
Espilan w/ The Witch | Dragon Marked For Death | Normal AU
Contact: Espilan#0497
Invited by: I'm already here! :V
Other Characters: Lita Elnaeus
Character Name: The Witch (no official name exists in canon; for the AU let's go with Katida Rhydderch)
Canon: Dragon Marked For Death (DMFD official site, TVTropes page, infopost on character journal)
Canon History:
• The player character in DMFD is a member of the Dragonblood Clan, which worships the Astral Dragon Atruum, who had been on the losing side of a war between the Celestials and the Astral Dragons at some point in the distant past. Due to their association with Atruum, the Dragonblood Clan as a whole is looked down upon by most people and the Clan's members are usually treated as less than human.
• Each of the game's initial four PCs have vaguely-defined personal backgrounds that simply explain who they are. In the Witch's case, she lived and studied magic in the Magic Kingdom of Litus prior to its fall (which is implied to be long before the events of the game itself, so, she's likely way older than she looks), but after the family member she had been living with passed, she chose to return to the Dragonblood Clan's village, only to find that...
• The village was razed by the knights of Medius, and the Clan's oracle—the one with the strongest connection to Atruum—taken captive. As one of the few remaining members of the Clan after this event, the PC swears revenge against the kingdom, and Atruum grants them the power necessary to make this possible. Shortly after setting out on their quest, they learn that in order to gain an audience with the king, they need to build their reputation, so they become an Adventurer™ and start taking various odd jobs from people in order to do exactly that. Though they don't realize it until it's explicitly pointed out to them during the game's best ending, it eventually turns out that the specific reputation they've built is that of a total badass who will take on pretty much any job no matter how trivial or dangerous it is.
• The PC eventually is invited to the castle to meet the king because he supposedly wishes to meet the Adventurer that everyone is talking about, and they accept this invitation with the intent to kill him. it turns out to be a trap and an attempt to kill them, and when they manage to fight their way out and confront the king, they never do get the opportunity they were waiting for; the king instead dies as the result of performing a ritual that was intended to grant him immortality, but unfortunately for him, his body could not handle it and also the Celestial that he and most people revered as a god was pretty mad about it. It is around this time that they also learn the fate of their oracle.
• The PC later discovers that Atruum, who had previously claimed to have reflected upon his past and given up things such as war, is far less benevolent than they previously thought; his claims had been lies, and he had been waiting all along for the perfect opportunity to use the Clan to regain his power and continue his fight with the Celestials, and with the strength and power that the PC has accumulated, that opportunity has finally arisen. The PC then fights and defeats him to prevent him from consuming them to take the power they had gained, with subsequent events depending on how they defeated him.
• Most of the possible outcomes of the battle with Atruum aren't great: depending on what you do, the game's three Bad Ends involve the PC either getting locked into an endless war with the Knights of Medius as a direct result of the king's death (the knights assuming that the PC did it, because why wouldn't they make that assumption about a Dragonblood), or taking the rest of Atruum's power for themselves and abandoning their humanity in the process in order to ensure he's no longer a threat to the world, or just straight up getting bodyjacked by Atruum after he was seemingly defeated because they made the stupid mistake of trying to use too much of his own power against him. The best ending is an explicit aversion of two of these, where the PC begins taking Atruum's power and almost loses their humanity in the process, and then after this is narrowly averted they escape from the knights (with help from several of the people they had helped before) instead of fighting back against them, and eventually set off to start a new life elsewhere and continue doing Adventurer things.
Canon Personality: (NOTE: this is a copy/paste from when I apped her to Daybreak Academy; while that was an AU game, the only thing that had really changed for her there was what, specifically, Atruum was.)
• When she's acting with a specific goal in mind, she is quite persistent and will keep pushing on despite any resistance unless it becomes completely obvious that she isn't going to be getting anywhere. It's also rather hard to convince her to abandon any particular course of action unless you can make a really good case for her to do so, which can be a good or bad thing depending on the situation.
• Though some situations will be difficult for her regardless because she has the physical strength of a wet noodle, she is able to adapt to most situations and will do so given any real opportunity to both assess the situation and adjust her approach accordingly. Granted, most of these adjustments thus far have tended to amount to using different magic that hasn't proven to be ineffective, but...
• Despite everything (both the Bad Treatment and the Bad Decisions), she is still ultimately not a terrible person; though her personal goal of revenge against the king of Medius isn't exactly good (it should be noted, however, that the king is not a good person himself), she was intending to do it entirely for the family/friends/etc. that have been lost because of him, and she was willing to help other people out with their own things along the way despite not expecting very much in return. She won't go out of her way to cause problems for other people unless she believes she has reason to—if you leave her alone, she'll leave you alone.
• She is very, very slow to trust due to having a history of being treated very poorly by anyone that is not already close to her; the Clan's reputation was not great, given their association with Atruum. Expecting such treatment to continue and considering it to be normal, she will expect the worst of people, and tends toward being suspicious of anyone that openly acts nice toward her unless they can outright prove their intent or it goes on long enough that she starts to actually accept that that's just the way they are.
• Whether she acts on them or not, she tends not to let go of most offenses. Minor things like simply being insulted may go ignored because she's far more than used to that, but any seriously poor treatment (threatening/harming her, etc.) will be remembered and she will be on guard with the person or people responsible if she's put in a position where she has to deal with them again.
• She barely has a sense of humor, if she even has one at all; expect her to Not Get It. For anything that she does actually Get, she'll tend not to really show it as she actively tries not to be too expressive, but usually this works a little too well and she ends up coming off as completely unamused, which can potentially lead to some misunderstandings.
AU History:
• Katida was born and raised in Kaisou. Her parents were originally from Wales but moved to Kaisou themselves at some point in the years before she was born. Life's been completely normal thus far.
• Her elementary school years were a bit rough on her; most of her classmates back then found her name kind of funny and she got teased for it a lot. It bothered her enough that she doesn't really like dealing with most of them much even now, and she also had developed a preference for having her first name shortened to "Kat" instead of it being used in its entirety. She'll accept "Kit" as a nickname too, but only from people she feels comfortable enough with.
• Her mom's part of a pretty big family that does equally-big reunions every so often. Sometimes this means relatives coming to visit from overseas, and other times it means traveling abroad to visit them; it kind of depends on who wants to host the thing.
• Katida met her cousin Robin during one such reunion and they hit it off pretty well. They've been friends and kept in touch ever since, and then sometime before the start of the current school year, Robin moved in with Katida's family after Katida's parents extended an invitation for her to do so; Robin sees being in Kaisou as an opportunity to learn more than she could if she was still back home, and Kat's parents decided to help give her that chance.
• Katida is currently a high school junior. She does well in her classes but not perfectly, and is not presently involved in any extracurricular activities.
AU Personality Differences:
• She is way less-stubborn, and also generally averse to conflict; she's unlikely to continue pushing things after encountering significant resistance unless it involves something she feels super strongly about.
• Because her life is much better compared to what it is in canon, she doesn't have that whole revenge thing going on.
• She was teased a lot as a kid and still expects to be picked on to some degree even now (either over her name, or over her interests; she's pretty into fantasy stuff) but she hasn't been treated anywhere near as badly as in canon. She's still generally wary around people because of this and doesn't really like dealing with them directly and will still get pretty mad if given any problems, but she also has an easier time with trusting people as long as they don't give her problems.
• She actually has a sense of humor (unless it involves her name) but still tries not to react too strongly to things she finds funny.