learntoread: (Happy ending)
Tabia ([personal profile] learntoread) wrote in [personal profile] kaisoumods 2022-02-20 03:30 am (UTC)

Tabia | OC | Original Universe

Player Name: Quinn
Contact: [plurk.com profile] Quinn2win
Invited by: Emily
Other Characters: None

Character Name: Tabia
Canon: Original
Canon Point: After the defeat of Desolation
History:
In Ancient Egypt, in the early years of the New Kingdom, there was a wicked pharaoh. His subjects suffered in squalor and desolation while he exalted in ego and opulence. He was so hated that, after his death, his name was stricken from all records and his tomb was defaced, leading him to wander the world as a nameless phantom for centuries. When the nameless pharaoh finally remembered who he was, he was driven mad with rage at his lost legacy.

In this state, he was found by a pair of evil denizens of Duat, named Drought and Famine. They offered him power and their loyalty, and then served him as his loyal underlings. In order to give him the dark power he needed to return to life and exact his revenge on Egypt, Famine and Drought began binding restless spirits to objects and creatures in the world of the living, turning them into monsters that fed on human suffering.

Fortunately, this evil deed was not ignored by the greater powers of the universe! The god Heka sent a familiar - a talking cat named Nedjem - into the world of humans, where he set out to find humans with brave, compassionate hearts, and granted unto them the power to stand against the nameless pharaoh and his evil minions. That was when he met Tabia.

Tabia was born into moderate comfort in the city of Hermopolis. Her father, a scribe, imparted in her a love of reading and writing and a fascination with ideas of truth and wisdom. Her mother imparted in her a strong sense of justice and fairness. As she entered her teens, she began to follow in her father's footsteps, becoming a junior scribe in the service of the cult of Thoth. The ideals she inherited from her parents aligned such that she became a passionate advocate for universal literacy, and the idea of an Egypt where everyone could read became her dream. Even when her teachers frowned on it as a waste of time and resources, Tabia spent many of her free hours teaching basic reading and writing to poor children in her neighborhood.

When found by Nedjem, Tabia accepted his offer and became a warrior of Heka. Along with five other girls from varying backgrounds, they fought against Famine and Despair's monsters, both physically and by drawing out the restless spirits within them and putting them to rest. The two sides continued with this back and forth for some time, but eventually the nameless pharaoh gained enough power to briefly appear in the living world. He was unimaginably powerful, and only with all of their combined power were they able to just barely fend him off until he had to depart again.

Following their first battle with the nameless pharaoh, Tabia went to work. She knew that they couldn't win as they were, but she also heard him talk enough to get some clues about his origin. For three days she buried herself in the library and the temple's writings, barely sleeping as she poured over her research. When she emerged, exhausted, she had figured out the nameless pharaoh's identity. Following a group expedition out to a buried ruin site, they found the key to unraveling the pharaoh's power: His name.

Not long after, the pharaoh began his final assault on Egypt. The maidens of Heka rose to stop him, defeating Famine and Drought before using the pharaoh's name to gain power over him, making victory possible. However, when he was defeated, Famine and Drought revealed their true colors. All of the evil schemes the mad pharaoh thought he came up with, Famine and Drought had put in his head. The two demons returned to their original fused form as Desolation, a force of pure evil from the deepest pits of Duat. Desolation wished only to destroy the Nile, bringing ruin and annihilation to Egypt, then rule over a glorious, empty kingdom. The final battle between good and evil began, with all of Egypt as the stakes...

What? Who won? The maidens of Heka, obviously. The power of kindness, courage, and ma'at is far greater than the nihilist power of evil and despair. What kind of story would this be otherwise?

Personality:
  • Tabia's a nerd, raised by nerds. Her greatest passion is knowledge, and the distribution thereof. She dreams day and night about spreading the wonderful world of literacy to one and all.
  • Despite that, she's an extrovert! Having knowledge is boring, sharing it is the true shape of joy. So, she makes friends easily, as long as they'll put up with her rambling.
  • Her mother raised her with a strong sense of justice. She urgently needs the world to be fair, which means that people who do good are rewarded, and people who do bad are punished, both in proportion to their actions. This is where she got the notion of universal literacy: Writing and reading are good, and it's unfair if only some people have access to them.
  • This also applies to the not uncommon experience of officials trying to get her to help them cheat on their taxes, and other such government corruption. No matter how small of an injustice is asked of her, she makes a huge scene, stubbornly refusing to budge until her boss has to get involved.
  • Tabia's relationship with her position as a scribe is a religious one. Writing is literally a divine, magical action, which has power over the world. Writing down a name is magic that extends someone's power into the future beyond their death, and striking out a name can affect them in the next world. She believes adamantly that the world is full of magic, and everything we do in it carries that magic. There is no difference between the natural and the supernatural.

Time of Arrival to Kaisou: Three days after the defeat of Desolation.
Items: The clothes on her back and a (formerly) magical amulet bearing a symbol of Heka.
Retained Ability: Kemetic Magic. She can perform simple spells using things like herbs, incantations, and rituals, to do things like ward off disease or bring good fortune to someone. These spells are quite weak, to the point that it's plausible that their effects are just a coincidence, but some small effect really is happening.

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